INDUSTRY GIANTS 2013: Visual Effects, Animation and Game Forum Presented by A Bunch of Short Guys October 19 and 20, 2013 DALLAS/FORT WORTH: 12th annual Industry Giants will be the biggest year to date as A Bunch of Short Guys have teamed up with Big Design and the International Game Developers Association (IGDA) to have…
My current setup is this: 2 - Main Ultrawide 1 and 3 are 4k. 4 is a soundbar connected by HDMI. Before this Wednesday, 1 and 3 were set to scaling (150% and 200%) 2 was 100%. This worked fine for photoshop and such. But 3DS Max and other apps did not like the mixed scaling and wouldn't draw some UI elements. Some apps…
Not sure, I went to one but things have been no good as of late. Things weren't good in 2010 because I didn't search for things until I had website and demo; the school really didn't help much with placement, although they promised to do so. Most of the pieces had back then was just due to the fact that I drew every day…
I have never once needed a resume for doing manual labor. Find some local businesses (some are based out of people's homes). Don't be hesitant to just shoot people emails (though a lot of the older generation prefer a call, all you have to do is ask if they're looking for any more labor). Many local businesses just want…
Thats great advice from Pior. Also something you could do is 1/ Check the 'Units Setup' under customization in Max, its in the main menu. Mostly Display Unit Scale is set to centimeters (for Europeans making character sized models:) ). For exporting, press the 'System Units Setup' button and set 'System Unit Scale' to 1…
It sounds like you scaled the meshes, which is recorded in the transform matrix, which is one reason people use bones instead of meshes. Meshes accidentally get scaled all the time, scale is property that gets propagated to other objects that are linted to it and it will effect the children. It's for this reason that…
Static lights are using lightmaps for lighing/shadowing/gi so its pre-computed, so its cheaper than calculating the shadows in real time,but it costs memory (if i know right) because of the using of lightmap textures. UDK dont have real time GI solution, so you can make GI with lightmass (precomputed lighting) and you can…
We have a local supplier/printer here in Seattle that we're working with to keep the quality high and prices as low as we can. I'll be the one personally packing up these orders and sending them out. can't get cheaper than that. :) But that means that yes, we will get to the point where we will have more options [ i…
Yet another year of disappointing judging. This is why I don't waste my time on these comps anymore. All those entries you pointed out, I agree, should have 100% made it to the top 30. I disagree about the Green Lantern one though, that is a cool design and is well presented. At least the judging isn't as bad as last…
Well i have a slight distinction of being able to say im from somewhere else and American and its true, im Puerto Rican(born there too) but since its a coomonwealth of the USA it makes me American born as well so i am both American and PuertoRican. But my ancestory is from Ireland and Spain and my name even furthur…