it's wrong. gloss is important. they are all channels for per pixel lighting. you can't pick and choose; they all belong together in a package. you either enable a model to have the engine do the lighting on it or not. in order to let an engine do the lighting you need all the channels. if you leave some out you could…
Dear US citizens of Polycount, I made this a few hours ago, so naturally it doesn't have any petitioners yet. A little self promotion never hurt anyone, right? Anyway, don't you love those Kinder eggs? You know the Kinder Surprise eggs with a toy inside? Those are illegal in the US for trade and sale, and you can be fined…
Hi! Is it single sided and did you invert the outline meshes normals? If you want the model looked at, you can zip it and attach it here or send it via pm.
Whether you have time or not, your render isn't going to look professional if your textures aren't finished. In your first image, the assets from the kit are scaled up way too much and so they look blurry, I think you need to redo your set dressing at an appropriate scale. Focusing on the character though, the pose…
Hello everyone! I'm currently trying to research some naming conventions and structure that game artists use and why. I've currently hit a dryspot and is in need of more information. So my question is how do you name your assets, how is your mapstructure and why is it like that? Do you change your way you name things when…
So say you have a static mesh, you want to have that static mesh have multiple "versions" of itself that look different. Now you want to swap between versions of that object based on a button press. So as an example, you have a statue of an elephant but when you press a button the statue remains, but now its a giraffe.…
When creating something new (Whether it be a concept sketch, a sculpt or whatever), do you VISUALISE what it is you are creating in your mind? What I mean is, do you have a clear image inside your mind and do you work from that? Whether it changes as you work, is it a matter of transcribing your imagination to paper, or…
Hello everyone and welcome to the Monthly Noob Challenge for the month of February. Hey all ! I apologize for being late a bit. You guys rocked the previous challenge !! Great work everyone ! You can still work on the previous challenge and keep posting in that thread! I hope you finish your environment. NOTE: This month…
The quality we aim for (Please only message us if you can send a similar quality miniature you did before) Message us on hello@r3dcreative.com or Discord: metavoros#8133