Just remember: "...we're built for the future. This is a console that will last you, conservatively a decade..." (2013) http://www.gamesindustry.biz/articles/2013-11-06-xbox-one-will-last-conservatively-10-years-says-microsoft Just like the PS4 Neo, I think they need to stop talking about 4k, because it's giving people the…
I would focus on drawing whatever you would model. Plants and objects, interesting architecture, that sort of thing. Drawing and painting are not absolute necessities, but learning them will help you learn other things faster and more thoroughly and your art will most likely be better for it. Most importantly it helps you…
Firebert- Thanks for the input. I replied to your PM. It's all good. shotgun- I agree with you. I like details, but should start to see 'the big picture' with shapes. Also definitely agree with the 'unfocused' bit. I tend to be quite malleable and was always experimenting. Having taken a class with Carlo Arellano has…
Support. Your role is one off support, you are there to enable the people you hire to give you there best. I like to think of myself as the ammo runner for the poor bastards in the trenches. lol Buffer. You take the shit and stress so they don't have too. Honesty. Don't lie, even to yourself, if you need to tell your…
Vrav: yes, the rubber spatula is 3rd from the left on my utility belt. Dekard, Tumerboy: I honestly had not thought of that as being a possibility. I'll remember that next time I do a clean install of an OS. Is there a way to make sure that doesn't happen when you format? I've heard of programs that obliterate everything,…
@Vertisea I actually used the crease tool. That is what caused the model to be dense across the model. In the next models I stopped using that and switched back to the chamfer modifier which is more efficiënt with the polygons. I'm working in 3Ds max btw. @NoRank I only brought up this part as the problem is in all the…
Awesome! I stopped for now and take a look at your scene. I ended up with something not "that" realistic - but more stylized and dramatic, hehehe (ok, I went a bit crazy on this one) ;) In terms of roughness/glossiness spec map, I think I handpaint some scratches and "snow" and for the translucy map, I will try some…
@Sliterin Thanks for stopping by! @CandyStripes05 Thanks for the UV image. I noticed you did not stack any UV's? Is it okay to stack mirrored UV's on the original if the texture will be the same? I'm thinking of putting a stripe down the side so the hood, top, and trunk will need separate spaces of course. The fenders…
@Devon M Thanks for that workflow, really helpful to see it laid out like that. Bed Progress so far. Might go back to the high poly and make the cushions feel a little disjointed from the frame I think (as well as that weirdness with the top cushion. Right now they just meet the metal frame in places. Also just trying out…
Alright long time no update, I decided to stop polluting WAYWO and want to motivate myself by posting updates here. Final gun as posted earlier : Start on the gear texturing and shader tests: Top image is a classic normalmapped preview, below is the same shader except it has a fresnel added and botom uses the same shader…