Back working on the project, I start blocking out the neighborhood streets and shape then out, I noticed this small area was enough to use all the construction and start repetition, crazy or not, the real question was: I should start blocking out those streets in a super early stages, then having something in mind to make…
Pior: Hey, thanks! Nothing fancy really. I started by poking around with the silhouette until I felt like it was establishing not only proportions but a sense of perspective. Then I locked transparent pixels and filled it with a darkish medium tone and started blocking in volumes. Used a mostly-sharp round brush for that,…
Hi Polycount, In my last project I developed a new tool that drastically enhances the quality of baked textures (less pixilation and blurriness) without increasing the texture size and sacrifice your game memory. The tool is based on an AI algorithm that captures many factors from the 3D scene/object in order to generate…
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…
@RustySpannerz Hey Rusty :) Yeah I had the exact same problem with my Mini. Kept getting the topology wrong, but I kept starting the whole thing over and over again - It was frustrating but every time I started again, I was improving :) I never thought I could model a vehicle because of their complexity but just go for it.…
Project Title: Unreal Sci-Fi Game (Not yet named) Description: To start off, we’re going to create a Sci-Fi TDM and Conquest game. It’s small, it’s doable and it’s a start. After the first milestone, we can expand heavily from there while learning new things. First Test Includes: * Team Deathmatch Similar First Person…
Hey guys, this is my current project which is still very much a WIP. I've only really spent time getting likeness and detailing the jacket so far, I plan to update at least weekly. Crits and tips are of course always welcome!
Hi Kohg, Thanks for liking my work. For texturing process I Always start with Base layers of colors. Could not use any kind of smart material. All texture is achieved in painter, Soon I am thinking to make a smart material of this statue. So that will help you and others to understand how actually i work in substance to…
Heyo, I started working on a small collection of stylized low-poly potions some time ago. The goal is to have them all fully hand painted and ready to use in Games and Animation ^_^ I'll keep posting progress updates here and I'd be happy to get your feedback and suggestions along the way! TOOLS: Blender (Ucupaint), Clip…