If you haven't heard of Wipeout and Motorstorm then you've missed critical game-series. Wipeout being a Ps1 hit and Motorstorm was the flagship for the PS3 as a launch-title. :) I jumped on the offers that were presented to me? A job is a job, my dream job was to become a pro game dev and to be the best game artist that I…
Harsh reality if you want to hear. Your work shows improvement, yet you really don't demonstrate a large enough body of work. It's too heavy on weighted to marvel characters at the moment and even those are not executed at a quality level to work on those IP. They are at an acceptable PS2 quality level but the industry is…
Yeah, POP2008 "flopped" in the same way despite being the best PoP game since The Sands of Time. Speaking of the new games; ever since this console generation started I found myself rather disappointed with new titles. I try to enjoy them, but I simply find the majority of them to be much less fun than the titles from…
That's such a great visualization ! Straight to the point. Adding to the above comments, if this current body texture was to get scaled down to 1024*1024 (for instance if an hypothetical game was to be set to medium settings, or as the texture gradually loads and mips up during a cutscene), this is all that would be left…
Would certainly love to know more about these xbox360 assets, as well-optimized models and textures from that era hit a certain sweet spot IMHO. I've dusted off the PS3 to pick up MGS4 again and the character gear and environment assets look great - and they certainly sport the pixel-perfect quality mentionned in the OP.…
right, I have a 1280 pixel brick texture that should match the height of the door, as the door is 10 bricks high, basically I want to know how I can resize the uv template so that the 1280 pixel texture would fit in that blue line keeping its 1280 pixel resolution so are there any tools/methods in photoshop or 3ds max that…
I assumed it was always done in the texture but it looks like even in recent console games the trend is to actually model them, at least when the sidewalk system is modular. It wasn't the case for GTA V as far as I could see but in Fallout 4 each curb piece is actually geometry. I figured if it's okay to do something like…
A lot of people are already doing that. The challenge is actually doing tileable to be honest with you. There are a bunch of tutorials out there about that. I believe in tileable textures because I am an environment texture artist. Even working on a ps4 platform game we blend lots of textures together throught verts to get…
How did you feel about the deadline? It is basically 3 Jobs. designing and modeling, posing texturing for a humanoid plus a hardsurface transport device. Add A programmer and we could make a indigame? Well without gamedesign, haha. I could not finish that in time jet. But Did a August PC-Character CHangle and started…
I love this! here are some levels for a 2d game I made: and some elemental .. ballz :] The guy who wanted those never paid, but still - i made something i never made before :) And two images just for fun: PS: I just made myself a blog! :) http://tomankirilov.blogspot.com/ PSS: i just saw i missed a "k" in "PINK ROCKS" :D