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Re: Which software do you hate the most to work with (for whatever reason)?
Reply by
Ruz
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Feb 2020
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General Discussion
lightwave was the worst to use, totally un intuitve, could n't model a box in that sucker
2 results
Re: 3DStudioMax padding problem
Reply by
capone
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Jan 2010
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Technical Talk
So generally people make lightmaps using mental ray as opposed to default scanline?
3 results
Re: UDK Spec and Normal
Reply by
frwanque
·
Jul 2011
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Technical Talk
no I`m using an actual lightmap channel i am not using vertex lighting
2 results
Re: Corner Scene SAW Bathroom
Reply by
TheRod
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Nov 2013
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3D Art Showcase & Critiques
Nrly finished! still gotta add lightmaps to meshes so ignore the horrendous shadows
Re: Graphics Cards...
Reply by
FlyByKnight
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Nov 2009
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Technical Talk
Does anyone know which cards (nvidia or ati) are more suited to Maya and Lightwave?
Re: Persia Shrine
Reply by
Pogo_Daddy
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Apr 2011
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3D Art Showcase & Critiques
lightmaps have also been fixed (not in previous image) so that there's no longer a seem on the bath
Re: ::Modular Asset(s) Shading Problem::
Reply by
cryrid
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Jan 2010
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Technical Talk
http://udn.epicgames.com/Three/LightingReference.html#Lightmaps Scroll down to the part about Lighting Subdivisions?
Re: Bertie... The Robot
Reply by
Xoliul
·
Nov 2010
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3D Art Showcase & Critiques
It looks like your lightmaps are really lowres or you're even using vertex baking.
Re: Expresso Texturing Tools - Photoshop Plugin
Reply by
kio
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Jun 2015
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Technical Talk
adding exr as an export option would be nice too! (been working on some lightmaps .. ) ;)
2 results
Re: Handpainted concept to finish
Reply by
Rhoutermans
·
Sep 2015
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3D Art Showcase & Critiques
Reworked the tree and was building lightmaps all night, thank god for swarm agent tho :)
2 results
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