Focusing on characters is a smart choice if that's what you love—it’ll keep you motivated and creative! If you want to dip into environments, try designing spaces that enhance your characters’ stories, like a hero’s lair or a villain’s hideout. Or, team up with someone who loves world-building while you stick to…
Minding my own business working on an asset when I encountered an issue and here we are with a tutorial. Most of it is part of old Polycount but some fresh take. Full version here: https://www.artstation.com/artwork/rlGqrE Its 2025 we have nanite, AI, lots of procedural tools and fancy features yet I keep seeing students,…
Urgh, Long time no post :skull: Here is a quick door I created today, using a photo I took on a walk some time ago Sketchfab: model I think this it for the year - all the best, until next year :-*
Hey guys, some really valid points raised here :) My plan for now is to pump out modular pieces and base hero pieces and then dress the scene with props which will hopefully address both the lack of scale and theming. The composition will probably change later on too once I get more base pieces. In fact, when I started…
Ok, so I might come off as over-analyzing or whatever and with somewhat stretching conclusions but it seems to me that the WoW cinematics seem to have a theme based off of a certain feeling in each expansion intro; - The Lich King intro was all blue'ish and somewhat sad with the king talking about how his son would become…
Hi everyone, I apologize for letting this thread run cold for so long. For the past 7 months I have been looking for work unsuccessfully. So I asked the community here on what I can do to refocus my approach. The majority of feedback was that my work isn't quite there yet and that I need to focus less on big sprawling…
Hey guys! Now that the holiday weekend shenanigans are over I should have WAY more time to update this. Currently I've gotten a first pass on all of the foliage (It definitely needs some love still) some decals sculpted out and photoshoped, and a lot of dressing in the "test" area of the scene (The first image with the…
Hi everyone, Here’s a 3D environment piece I recently completed: a country house modeled and textured for a cinematic setting. Software used: - Maya (modeling & rendering) - Substance Painter (texturing) The post includes a video turnaround and several still renders. You can view it here: ArtStation - Country House | 3D…
It’s weird that such a basic (and mandatory) constraint is missing from the "top-tier" animation software. But before someone points to that thing labelled "Parent" under the Constrain menu, or shares links to the help docs. let’s define what parenting actually means. A parent is a hierarchical relationship: one object is…
Hey Darren, Skimming over the other replies here - I think I'm just echoing their thoughts: -You need to create a cohesive scene. It doesn't need to be a functioning level, but something to give context to your work. The props themselves are fine, I think they look good, but they're not standing out as big pieces of work.…