Hi guys, I am participating in Bio-Machines Challenge at CGArt.ir. so I create this thread for showing my workflow and sharing my work in progress images. the judge will be great Scott Robertson, he is robot and vehicle designer. 40 days passed and i have 50 days left to create a robot. i will tray to update my thread…
Voting has begun for the Dominance War V's mini-competition. People who have entered the contest were tasked with creating 'Dominance War like' characters, as though they were created for an MMO of today's generation. You can read the guidelines here.The art work created for this competition is so well done and inspired…
Hi Polycount Community :] Sorry in advance for my awful english, I'm a frog :poly136: I try to have some decent results while generating lightmaps with 3ds max via Vray. First I tried without hlsl shader. The final RT engine (virtools) has some basic blend modes. I used the multiply mode, but then, lightmaps only darken…
Hey all. Just completed and made available for free download a Python script for Maya called Duplicate Super Special. DSS is an array construction utility that allows ordered arrangements of objects to be constructed between two points in space or around objects in space. There are lots of fun randomization options that…
v1.16 of The Rigging Toolbox has just been released. Some bug fixes and general code cleanup but more importantly, stretchy IK is now an option while auto-rigging legs and arms. The stretchy IK solution is fast and will not lag during posing. I've also improved the automated pole-vector positioning to maintain IK chain…
I have to ask... have you read the help file? I just want to make sure you understand how it's supposed to work. Let me know if that helps. http://cgartistry.com/help/jbUDKtoolsHelp.html
<a rel="nofollow" target="_blank">@BeanyCoffee</a>: Thanks! And nah I probably won't go back to that sculpt, it was just a quick sculpt for fun. I might make another dragon head at some point though <img alt="D" height="20"><br> <a rel="nofollow" target="_blank">@cgartland</a>: Thanks, and yeah I need to improve on my…
@cgartland: really like the eyes. I do think though the amount of wrinkles under the chin are a bit much for my taste. @pieru: Really dig that paint job, strong transitional values in areas like the hands and feet give it a lot of character. @pyrzern: Looking good. Nothing more to say. @kmactastic: Thank you! Also I do…