Hi everyone, It's been a while since the last update, I've had little free time to work on the scene lately :( , but I finally managed to make some progress. Spent last week unwrapping most of the elements and adjusting the lighting (previously I only had one huge stretched out point light with no shadows for the beam, and…
As the article says, Adobe is beginning to focus on other things as well, namely Edge. One thing that bothers me about the New Media world is that you have to completely re-learn (not update, re-learn) your primary coding language every 3-4 years just to stay current. It gets easier every time but it's still a pain. I…
I agree with everyone's feedback. I'm getting a weird feeling with your current framing. I'm not sure if it's the camera's focal length or the perspective. It wouldn't hurt to experiment with different focal lengths to help add some more depth to the scene. But the foreground floor looks super skewed to me. (Even though…
These models are fine for mobile, I'd say there is some waste here and there, but a lot of this depends on your game camera angle, (meaning if it's 3/4 view like typical farmville/city builder fare your golden.) Too funny, I actually prefer the first version of the witch you did. Wouldn't mind seeing a bit more separation…
Nice bottles. Quite a few things you can do here to save size. 1. Texture size is 1024x1024, that's a huge waste. Especially for mobile. Nothing should be above 256x256, except a rare 512 for a terrain or something huge, or maybe the UI elements. 2. You can crop down the elements of your bottles into this tiny little…
I'm participating in the Cube Brush Art War 2. Designing my own version of the Monkey King. It has been a while since I have done a serious character design and I'm looking forward to applying the skills I have learned to this project. I want him to be a fierce immortal warrior. The monkey king will use Mala beads to…
Off topic: why the new account and new thread instead of bumping/posting in the other with the new account? Back on topic: The model itself doesnt have any story elements and looking at it I really have no clue what is going on without any context. That being said, looks like some fun hard surface fun/practice with the…
Hey @chemotoledo-- I like these color schemes, but I think I agree with @Ro-Bo -- too much high value and white colors in areas below the waist are going to draw the eye down away from the characters head and shoulders-- I'd keep that area a low value as well, like he did in his paint-over-- Also, as @Wendy de Boer…
Thanks for the responses guys! This is exactly the criticism I needed. Djoexe - I think I went overboard with the desaturation! Didn't even consider story elements either...this will really add some life to the scene. I'll remove the images too as the others suggested as well below. I'll give the main page some lovin' and…
"Ever since we set out to create it, we knew the promo would work only if the female protagonist engendered a serious emotional response in the viewers and push the aesthetic boundaries of the typical female form. Video games frequently feature banally designed female characters, composed of the same hackneyed elements.…