My comments about the artwork though is more towards the management pushing timelines and standards though, not against the artists or coders. They do the best they can with the time and constraints they have to work with.
poopipe has the right idea. You could also try enabling face constraints or using local/gimbal gizmo modes when extruding to follow the mesh normals better.
Are you reseting the tracks or the spline. You should be resetting the tracks. This should add a new PRS controller on top of the constraint giving you control over the new layer of transforms.
Hmm I think it could be done with path constraint but never tried to do this so can't predict the results... Maybe I'll try to prove I am not that useless :poly136:
Yeah I've seen that, and up until this specific rock I have built mine this way. The time constraint, however, makes me think #1 isn't the best choice.
Easiest way might be to make a path across the object's surface (Slice, select Edge, Create Shape), then change the position controller to a Path Constraint. This way the rotation is left alone.
It's basically a series of aim constraints i think. Concentrate on getting the poles moving right and the connectors will follow. It'll be laborious but not difficult Assuming i haven't misunderstood the mechanism of course
I'm bowing out of the Noob Learning Challenge due to time constraints and lack of skill. I'll keep following along to learn more though. Good luck to the rest of you.
Without a video or a pic it's hard to understand what your problem is. If it's regular forward kinematics, then you should be able to just rotate the root bone 180 without trouble. However do you have some constraints in there, or some wired controllers?
So these are some concepts for a game i am working on, i sculpted the body first, then tried a few variations As you can see they are fairly similar, I would have liked to modify the bodies more but chose not to because of time constraints.