Your page loads fast for me, from what I have read here was an earlier problem. I have a mild nit pick. Is there any way you could put a few pixels of space in between each piece. Right now it all bleeds into one very long picture and I have to tell myself that these two very different pieces are not related. I also think…
It's funny you said that, because the boots read "porno" to me more than anything else-- without the stripper-stilettos I could see this as a "sexy pinup" themed model, but with those shoes, I wholly expect her to take all the clothes off. :) I agree that the tank is a bit too sci-fi looking compared to looking Soviet, but…
That's very true. I do have quite a few friends on my Impulse account though, and I know they have tons more from Sins of a Solar Empire. Its growing steadily, and there was something I read somewhere about Stardock not being able to upload all the games to the service because they only have Comcast's basic internet, and…
The spirit walk is actually used in two different ways from what I understand. You can use it to open doors from the inside, and when you "die" you actually go into spirit walk as well. I believe something that I read stated that the designers felt that dieing in games breaks immersion, so rather than having you die, you…
Why is this the case? I'm a total noob to sculpting and was wondering. Does this have to do with the exponential increase of polygons due to subdivision in the sculpting app? If your model has 6,000 polys and you subdivide twice you have 100,000 polys. What's the difference between a model that is subdivded up to 100,000…
From reading the limited triva on imdb I'd assume the Brad and family bits are a small portion of the film and the other scene's are seperate events from around the world that he travels to, kinda like how the character in the book interviews survivor's from those events. Marc Forster is directing which may or not be cool…
Yeah working for me aswell ott. yeah definitely brad,your always very welcome.The main thing is,if those guys are doing it, then it means that how it should be done :D i had so much fun read through their documentation. Check this out :- http://www.iddevnet.com/quake4/ArtReference_CreatingModels i had an eyegasm when i saw…
On the left side of the head the hair looks decent but on the right side it looks too straight and "perfect". I worked a little more on the back, i tried breaking the lines up with some additional hair lines and it looks a little better than the beginning. Reference top right screen. Thank you for helping me, i appreciate…
Okay, after a little break, I'm back to this. Trying to bake but I'm still not getting it, look: (those are viewport captures using 3point shader, quality mode) This is with all of it set to 1 smoothing group - Okay bevels but larger surfaces look stupid: And this, using smoothing groups - Large surfaces are fine but…
I feel like people dismiss Notch simply because. If the information you're reading seems plausible, informative or educated it shouldn't matter who's saying it. At least the videos and info he presented is a good platform for you to do your own research. His point was this, which I think anyone can understand and agree…