You should start by checking the procedure defined in Line 30-74 in your [Maya Install Directory]\scripts\others\artAttrColorPerVertexCallback.mel Really quick investigation got me this commands to set the paint mode to vertex, vertex face and face respectively: artAttrPaintVertexCtx -e -paintComponent 1 `currentCtx`;…
In unreal there would be 2 ways to solve it, a. You dont use a doublesided shader, but duplicate the faces and invert your normals. B. Use the two sided node in your material; need to search for the correct node name. Not on a pc right now From a quick google search: "Try multiplying the normal map with "TwoSidedSign" node…
Maybe you are updating a value directly on the "master node" which is a referenced entity, and therefore this behavior? If so the correct way to set number of lights would be to create a "Int Value" node, connect to the parameter you used to set manually directly on the node before and set the value in your new Int Value…
Unfortunately selecting it didnt tell me anything. It turns out that the node (circled green) was importing from Maya, into Max as a helper node. I have no clue why it did since it was exactly the same set up as the node 1_0256_bo02. The only way I could figure out to fix it was to go back into Maya and copy the bo02 node…
Hey _Oz just tried it, its very good so far!! A few things : -When I am in f12 'mode', I always try to hit enter in order to get to the caption entry. I think you can remove f11 and replace it by enter altogether really. -In the caption entry window I couldn't manage to break lines. No matter how many brakes I entered, the…
I have been using Maya 2015 for some time and the rate at which it crashes is astronomically high compared to the previous versions I have used (2012). I'm no stranger to going into the temp folder and resurrecting my file but 99% of the time the temp file itself crashes when opening. I can however open the file with Maya…
For uncertain reason 3d max never ever had a simple and convenient scatter tools . It had always been 3d party plugins. Object paint is destructive ans slow. Array modifier is not even close to geometry nodes in Blender. Last thing I used was particle flow but it's sort of like Creation graph , nobody use it because of non…
Someone brought up a good question on how to make the clouds occlude the sun. So I decided to give it a shot and obtained these results: I made a mask in Photoshop that indicates where the sun will be occluded. In the mask, the thick clouds are black and thinner clouds are a shade of gray. The red rectangle on the upper…
This is Number# 1: Create a Shape Node & Add it to a Tile --GENERATOR-- Using the tile generator change the middle size to about .31 or more or less, which will give some variation, Then Give the offset between .5 to 3.5 Same with the Offset random. This will allow for some good variation in the Bricks. 2nd Way: Using the…
Check your Attribute Editor for that specific construction history node. You'll find a "Smoothing Angle" parameter. This determines whether an edge is hard or soft after beveling. The default is probably something like 30 or 45 degrees. The higher this value, the more edges adjacent to the bevel that will be soft. It's…