They might be irl, but that doesn't mean that looks the best. You still want quite a bit of contrast, but pitch-black shadows almost never look good. I did something like this a while ago, you can see it here: http://www.laurenscorijn.com/portfolio/gz81. Note how i picked complimentary colors (green and red) and have these…
JacqueChoi: I agree there needs to be more tonal variation within the diffuse. But there is no one right way to do it. As I kept in mind that this is a generic base. I was guessing there would be skin variations or sliders that would adhere to the persons personal taste. Here are some fantastic articles on the use of…
I took my sweet time to step back a bit from this project and compared different proportions to find my personal golden middle. It is really weird but it seems my view from "real" life to 3D space becomes quite distorted. Maybe it´s a beginners thing however after spending some time working with new proportions I see the…
I just got to say that this is awesome anatomy feedback from you, @carvuliero. It's rare to see such an in-depth criticues here, and you had a couple of cool latin/latin-english terms that I had to google to find out more. Speaking of the gesture of an A-pose or a T-pose, I agree that it's crucial to get that natural flow…
I understand, which is unfortunate, especially for UDK, these shading errors are what drives me insane! Thanks for the info, didn't know that normal stressing must be taken into account and flat panels must be neutral normal blue. Would it be beneficial if I beveled/chamfered my 90* edges? as to lessen the shading issues?…
I wanted to look into using struct, since I still have a global and two I wanted to remove, but haven't got around it yet. Here is an example script of what I'm trying to do. The problem I have right now is that the two first objects will be placed correctly in relation to each another, but the ones afterwards don't (the…
Here's a quicky for hand painted stones using offset in photoshop: 1. Start with a new layer and paint a couple of stone/slab shapes using a neutral colour in the centre of the canvas: 2. I'm working on a 512x512, so offset this layer by about half (256)in each direction (the value doesn't really matter in this case so…
Yes I agree with you. It doesn't matter who gives you feedback. For example, people who aren't animators can tell you if something in your animation feels off, or if something doesn't come across as intended etc. It's really all about whether it's constructive or not. But I also believe that crits should be neutral,…
Ah yeah, I understand what you mean about the backface selection stuff now, yeah that can get a bit annoying. You should try Lightwave, it's got an awesome feature where it will select verts BEHIND THE CAMERA (verts that aren't even on the screen). I say awesome feature I mean annoying as hell piece of crap However, you…
Our engine supports both custom rigs and biped rig exporting, but personally, I really don't like the biped. Every time I try to animate with it I just end up really annoyed. I never have been able to get used to it's quirkiness. For several years I just made a new custom rig for each character, but that was a lot of work.…