LoL sure use a high to low workflow thats clear. Hard to make out if they use normals + diffuse or diffuse only with higher polycount but likely diffuse only as you said, yes (As I thought both use normals, that would have implied Dota2 uses normals too - aka what I said) Dota2 uses normal / spec / fresnel etc the full…
"Through all my reading, I generally find conflicting information about triangles and N-gons and effective ways to approach/include these in game-ready meshes." Don't read - study. Look around online to find model rips taken from existing games, and study the way they are built in detail (you'll find great resources on the…
The tyre tread looks inverted and the quality of the texture looks quite low especially on the lettering. As this is a high poly model you should model the tyre tread (not the text though, improve the image and normal map that). The alloys look pretty good though. The car itself looks ok but the texture needs work. Is this…
you can do the same thing in zbrush you can easily make a box in zbrush, but DO NOT EVER USE THE ZBRUSH PRIMITIVE CUBE, for some reason i can not comprehend a sculpting program that does not like to many tris include primitive meshes that contain tris! i mean there is no reason for any BOX primitive to have tris in it! but…
Im no expert either, but I like what you have so far, and the concept is cool too. I can relate to your education woes as well - I feel quite ripped off over my 'education'. My only comment for you would be that I think it might be good to use very bright colors on your characters to pop them off your backgrounds. There…
The 'first' version of the viewer is available here. What I've been focussing on is drag and dropping .obj files onto the exe, and onto the running program. I think my loader is correct for all triangulated meshes, but if you guys would be willing to try a variety of meshes on it, I'd be very grateful. You can drag and…
well daz, that kind of annoyances usually are the price to pay for flexibility, i guess. or maybe it's god's punishment, dunno. i guess the usual maya workaround for this is called a technical artist or tool developer anyway i never understood why maya is considered "game-dev enabled", look once at how it handles key…
Looks pretty solid there to me, you may want to look into the differences between Windows 7 home and Pro, I'm not sure what you're missing in Home but probably something. You can also get an "OEM" version of Pro for about $140, I think this has some sort of limit to your hardware config/how many times you can install it,…
Wellllll.... they're mostly Looney Tunes games so the artstyle might be slightly different from what you're looking for. But if you still want, you can check them out. I really like for example Looney Tunes: Space Race and Ed, Edd n Eddy: The Mis-Edventures. The first example I find very good as a modeling reference.…
Calm down bro. I did not buy a ps4/one for THIS exact reason.Even though I've always been a console fan. Just like you, I'm witnessing some form of decline in the newst console generation as most big devs favor grpahics over gameplay. For me and my freidns, Big N had always been the reference in terms of pure fun with…