@Urzaz Yup! Marvelous for everything actually. :P I took the pants and socks, grabbed some prefab shirts and boxers, then layered the clothes up to create the pile. I exported and made a low poly shell in Maya, applied unique material IDs to all the individual pieces of clothing, then did a high-detail bake in Substance.…
You look like your doing pretty well so far on the armour. All I can suggest is keep in mind mobility, its main purpose of defending KEY locations and its secondary purpose of integrating with webbing or supplying attachment points to bypass the need for webbing. Armour Wise Id always block in the key defensive plates and…
You can go about that way by re-using the same assets within that asset and scaling them, rotating them, modifying parts of it differently. One thing I forgot to mention is that in the image supplied, the electric box in the two different shots with different modules inside can easily be put on one texture page. You…
On Blender This has limited scope, blender while being extremely capable has a limited install base in studios compared to max or maya. If you have the choice id say learn a big name app, if your working in house you'll probably not be using blender so after getting used to blenders rather unique way of doing things you…
Looks good to me. The logo is a bit too special tho imo and does not fit the general theme of the assets. Picasso and mechs are not related. Modeling looks good, id say the weakest is the texturing, many things still look very ddo/painter ish with unnatural edge definition, but overall id say its pretty much ready. For the…
Thanks Skodone, but in terms of the ring thing Id prefer to not have that type separation on the leg. Id prefer to keep it one clean visual form flowing from the body into the legs. Im pretty confident that this is one of those things that will work out in the final pose, especially considering how I set up her knees to…
okay so the issue is definitly that mental ray interprets the data it gets differently than the maya realtime viewport stuff ...and the seam ultimatly is in fact in the texture ... if you want to research this further id assign your normal map material to a cube or better yet a plane bake that and see if it comes out…
Thanks for clearing up my questions Sir Frick! Seems Id Tech5 is an awesome engine to work with. "Texture size doesn't matter" sounds crazy though. I wish Id would have made their engine more accessible and gone a little more along the EPIC way. EPIC is not even making games any more and they are gonna sell more copies of…
They use a lot of very creative after effects tricks for compositing and editing, and the Pelican that Shelia took over was actually a 3d model that they composited into the shots in season 5. I know they've found quite a few bugs and such that they use to their advantage such as this:…
Haha I love this thread. Surprised I can still find this shit. From 7 years ago: Winner of not 1 but 2 model of the week awards for 2 different engines! lol Man how things have changed... http://planethalflife.gamespy.com/View.php?view=HLModelotw.Detail&id=15&game=4…