Hey, thank you for your feedback Alexandra! On one side it is encouraging that the reason for not getting hired is the slowness in hiring in general, but it is also discouraging because it is out of my control and there isn't much I can do about that hahaha. Well, the only thing in my control right now is to work on myself…
@gnoop I can confirm raytracing works fine in Marmoset 4.06 with UV splits on all hard edges in the normal map, I just tried it to make sure and it's seamless without the Arnold bug. I also tested all soft edges and that works fine too, so you can pretty much set the normals however you like in Marmoset and it comes out…
Project/Client High-lights: Dead Alliance - AA Client: Psyops / Illfonic PS4/PC-Steam Publisher: Maximum Games - Mid-to-Complex Scale Art & Tech Solutions - All Zombie Characters : Modeling, Texturing, Rigging, Technical Setup - Hi End Sculpts, 4k Rez Textures, Process for Game LODs - Highly Stylized Characters with…
Well not a tutorial expert here so bear this with a grain a salt . I have my own tutorials on yt and if you put me to watch them with a gun to my head I would die of cringe . So what I am gonna say kind of applies to me as well . While it is useful sometimes to have the user feel and see your thought process it makes the…
Update03: + Updated world lighting ("Blue Hour" for the world), added spot and point lights for points of interest + Added Fog Cards + Added particle effects (falling leaves and fireflies) + Adjusted saturation and contrast w/ the post process volume in engine. + Sculpted a Ent creature to be fused into the tree, Textures…
My first ever big environment! Based on a concept by En Moroldo (https://www.artstation.com/artwork/P64rA3). This was a really great experience, it was incredibly gratifying being able to use the techniques and tools that go in to making an environment.
Thanks everyone! @AMIRABD2130 Thank you! @PERZIK Hi! thanks for liking :) @TIMTIMSALABIM thank you! @ARTBYCHIEN Hi, i'm glad to hear that. Well, I study very much, you can try to copy the artstyle from artists that you like, after sometime, you will be able to do your own style... and practice everyday. About the artist…
windows movie maker is probably already installed on your system (it's free with windows) and works fine for basic video editing: http://windows.microsoft.com/en-us/windows-live/movie-maker Also both maya and max can compile image sequences into a video file: with maya you use fCheck to do it:…
Yes, I'd also say majority do that conversion, just like bumpmap NV photoshop filter or other stuff. You need a normal in the end, and sampling neighbors to generate it from height differences is something you don't want to do at runtime, you just want to sample the texture once and get the normal (or gradient) directly.…