It been a while. Busy with work, university and getting an autoimmune condition. Below I have decided to upload something I did a couple of months ago. I think one of my biggest weakness is in cloth painting and how the physics of it works around a body with different materials and weights of the cloth draping over a…
So you need to take off just a piece of her clothing? You probably should have made the removable clothing separate objects so you can just hide and unhide as you see fit. If you have a skin modifier on the mesh adding anything on top of the stack will mess with your skin modifier.
The kids are a little on the creepy side, the wrinkles and strong hard lines make these kids feel older (boy mainly). The clothing is really not giving me a strong sense of "kids" or helping me define their age. Seems like they are wearing adult styled clothing. Making skirt have a kid type pattern would help too.
yeah use rivits to do this, have done it many times for cloth sims. make a cloth sim setup attach rivits to the surface. once you set up your rivits, parent bones to them, then skin your low rez mesh to those bones. [ame] http://www.youtube.com/watch?v=gLak2NIwKqM[/ame]
actually.. I'm not so sure about the thinner thing cause dark clothes usually hide your silhouette I believe.. hmm. or at least people who are worried about being considered fat usually like dark clothes so I'd assume it has something to do with it. well, might be worth thinking about it :)
Oh shit! :D I finished the space-suit! Modelled the hardsurface and tech stuff in Maya, sculpted the cloth in zBrush, and textured in Substance Painter (plus some tileables made in Photoshop). 4 texture sets, all at 4K. 2 for tech/cloth on and around the helmet, another 2 for the body and gear.
Here's today's progress! I played with symmetry and decided to break one of the horns off. Right now I'm working on the mawashi. I want it to be like one of those fancy mawashi made of hemp and the loincloth is just cloth. The patterns in front are rocks instead of cloth. Making the knot is a bit of a challenge.
Regarding the cloth in the witcher my guess is that they could have used an Oren-Nayar diffuse shading model. It looks very good on rough surfaces like cloth and stone. It may or may not be overkill to go that far, but it's something nice to keep in mind. http://content.gpwiki.org/index.php/D3DBook:%28Lighting%29_Oren-Nayar
Lroy - nice so far brah, I think her waist is still a little too thin though Itismario - you've got a lot done so far man, but I would go back in on the cloth and try to define the wrinkles and folds a bit. all the cloth is looking kind of squishy
Fleshed out the design of the boots a bit more and added a few secondary details to the clothing. Cloth is always a pain in the ass for me, I'm pretty heavy handed with the dam standard brush, so every piece of fabric I make seems to have the same thickness -___- .... trying to avoid that this time around.