If you are really short on cash try this :p My mouse's left click started becoming totally unresponsive, and me being a cheapskate decided to open it up. Turns out the only problem was a small tab on top of the click switch mechanism that had a groove worn into it where the button hits it. I simply shaved it off, built it…
Just finished the Lazy Save UDP(User Defined Presets) feature update. (Going to try and get some people to test it a bit before I release it into the wild, but it should be out soon!) Lazy Save users let me know what you think about removing the Folder button (to set the output folder) and instead putting it as a button…
Thankyou ... Another question is , I can't find in the preferences any option for import export and preserve uv ... how can I do to export with the high poly model also the polypaint info ? is there any button to press or is something automatic? and how can I be sure it was exported ? as I do not read any info box showing…
Why don't you create LOD's so that when someone zooms really close, the higher tricount that object has? The default camera zooming that gives you a wide view of everything, could have LOD 1 which would be just a tiny little less tricount. Also you could do the other thing: Set a button and 3 cameras, that have fixed…
Looks sweet dude! You could have probably symmetried/mirrored the top parts and possibly other areas to gain a little more textel density for the screens/buttons. Also, if your texture had to get crushed to a 512, the buttons would prob. be fairly blurry. Either way, like I said, it looks nice. Definitely didn't expect to…
You can always download this: http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/nightshade-uv-editor Has a feature for stacking UV shells. And in case they have different orientation you can also orient UV shells. Two button clicks and you get what you want. Also - upcomming feature: Matching UV…
to display your alphas you have to do the following Step one load your diffuse I'ma assuming you have your alpha in your texture. go under bitmap in your diffuse slot, turn off alpha make a copy of this to your opacity slot, yes make sure it's a copy and not an instance. go to your opacity turn on alpha, to either…
I agree with mojokey. Or you could recreate it with a torus primitive and delete the unwanted geo. Make sure "generate Mapping Coords." is checked on before converting it from a primitive to edit poly. Or if you're really bent on unwrapping it as is you can straighten it out pretty quickly by: Click a vertical edge, click…
In 3DSMax, the way you apply diffuse textures is you click a material, then you click the box right next to where it says "diffuse". A window should come up with a list of different materials to choose from. If you're applying diffuse, you click "bitmap" then select the Targa file you want to apply to your model. Once your…
@NAIMA; Thanks for your input fellas. I understand the desire for buttons, but they cause SEO problems and delay loading. Let's try text links for now and if people have problems we'll come back to buttons. @Tekmatic: I see w hat you mean. What about a little color variation in the blue links? Something like...darker =…