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Re: Shader FX One light support? (And other whines)
Reply by
oXYnary
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Aug 2009
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Technical Talk
Welcome to the wonderful world of TGEA.. :P Yes, red is inverted. -x, -y, +z.
2 results
Re: Happy St. Patty's day!
Reply by
MoP
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Mar 2006
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General Discussion
You just spelled "realise" with a z, Ror - quick, it's not too late to move back!
Re: Sketchbook: EricElwell
Reply by
EricElwell
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Nov 2018
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Digital Sketchbooks
Got the Z-Brush trial, entered the 3rd dimension.
6 results
Re: Good sir's and madames of the polycount nation. I have a new job.
Reply by
HandSandwich
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Aug 2010
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General Discussion
C O N G R A T Z !
Re: An art hit, with Lords of Shadow
Reply by
Steve Schulze
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Sep 2010
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News
Some nice looking environments, but there ain't no "Z" in Castlevania.
Re: Problem with the sobel edge detection [UDK]
Reply by
Farfarer
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Nov 2012
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Technical Talk
Is it not possible to set the skydome shader to not write to the Z-Buffer?
2 results
Re: Prostomogy Workshop thread :)
Reply by
DestroyerGR
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Sep 2014
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Dota 2
that naix helm is A-M-A-Z-I-N-G!
5 results
Re: How to decimate very big photoscanned mesh (over 370 million faces)?
Reply by
oglu
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Aug 2018
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Technical Talk
On a single polyshell its hard to get that high in Z...
3 results
Re: my character portfolio [image heavy!]
Reply by
ironbearxl
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May 2008
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3D Art Showcase & Critiques
...and here are 2 older models I prepared for Z:
Re: Bombay
Reply by
Mistry10
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Feb 2010
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Featured Artwork
umm, the atmospheric fog is caused by the z depth pass.
3 results
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