Hello again everyone, I'm happy to post up the work on our blockout. We're making some adjustments to the original idea and are trying warmer lights inside the cave. We'll be experimenting with that throughout the process. Also we're using the stone step idea from the concept above this post. Not sure if we'll implement…
Pookhan: Thanks for the link, was really helpful in giving me some pointers on how to make textures look good in a scene. It also reminded me of vertex painting, something I haven't done before and needed to practice. :) I've tweaked the sizes of the door and the pitchfork, so it shouldn't look as strange now. So I spent…
What node offsets the image? I can't quite make out the text in the image. I've got a normal map of a block pattern that is basically half a block off my diffuse. I made a block pattern greeble in Maya a few weeks ago and used it on a plain tiling stone tex, then today I decided to cut out pieces of stone from 14 different…
what is up with those trees? What is the target spec for this scene? It looks to be significantly lower detail than the original scene you're trying to re-create/re-design. Your scale seems pretty off, unless there is some camera trick at work here - the doors in the back seem way too short compared to the bench on the…
Sweet thanks for link it was a great read. I got a few quick questions though if you don't mind. Since I'm trying to create a tilable stone texture I imagine I would skip that first top half because I have no metal information? In the second bottom half he creates a gray fill layer (#383838), would I use the same value, or…
Thanks for the feedback. The textures were made at 512 x 512. For the rock texture I'm going for something that is more broken slaps kind of put together in a messy organic fashion than say a brick wall. The brick was overlayed over the stone pattern I made and ended liking the result. I should probably just go with…
looks really nice. I agree with rooster. Your wohle scene has a pretty realistic look in refernece to your textures and the size and proportions of the assets. The door with its oversized planks and big gaps between those looks just too cartoonish to fit into this scene. I'd go with a heavy sturded wooden door or maybe a…
I've updated the concept ribbon with the following: * Name of the first tree I drew (had to research in to this type of tree. Before I was just drawing it without knowing what it was (!!!). * Birch tree * Conifer tree * Antenna relay* Positioned across the river from the main entrance * A concept laying down the gist of…
He said blue tint in the difuse, not the spec. and your spec is too weak making it look like stone. A colored difused wouldn't really make that much of a difference when it seems the its to dark for the metal. I really like the bone of your sword, a little to shinny for real bone I think but then everything in Oblivion…
Awesome. So if you have unique uvs i think its worth going back over the texture to add some extra lighting information. i think you can add some more planar changes. I done a quick adjustment on the stone wall section to show what i mean. All the planes that are facing up should be lighter than the side. The same as on…