Update! It turns out using surface shaders are what's failing, not the structured buffer conversion: This works just fine: CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert #pragma fragment frag #pragma target 5.0 StructuredBuffer<float4> Buffer_A; This does not: CGPROGRAM #include "UnityCG.cginc" #pragma surface surf…
Hey Glynn, this isnt exactly how Epic dose modular assets for gears/ut3. For the most part for there floors and for some parts of there walls they use tiling textures on BSP and break up the edges/boring sections with modular assets. When they do use a modular floor asset that butts up against another to tile like you have…
In this case the window seems to have an extra wodden (?) frame "bordering" the wall.. but usually when the border is pure bricks on does not want to have so very thin stones at the edges.. (in real life..) and so one might to try to align the bricks at the texture image border like so: to Eric Chadwick: Very nice UV-trick…
First of all, there was no need to open a new thread for this, and secondly, this question simply was not solved by the concept artist. It's up to you, and you have gotten at least two suggestions on how this could look in the other thread. A third would for example be a more gradual approach with the cuts starting thin…
that is what i am doing right now luckily png have deterministic loss-less compression so all the textures with the same dimensions dont end up being exactly the same file-size but duplicates do. the dolphin directx9 plugin dumps pngs while the opengl mode only extracts tga that was a bit of pain in the ass because i moved…
Hello Joakim. That Curves tool in Photoshop is performing a mapping of the colour values. You plug in a value A and it outputs a value B. In mathematics, the name of the device that does this is a "function." In order to transfer that Curves tool to a pixel shader, you need to devise a way to input a value A and get a…
Well, if on the pop-up screen you choose "redemption" instead of "no access," you get link to the "soul redemption program," which is a flash animation that has a bunch of floating questions that you can click on. When you click on a question, you get an answer in the same manner that the questions are presented (floating…
Thanks Kosh3d ! Yes you're right. Maybe I should just polish the texturing and just add a little bit more uniqueness in wear and tear. I think the flatness feeling I get is more related to the quite basic geometry I have and a slight lack of primary shapes.