Just my 2 cents. The shield looks good; but a single shield feels a little lackluster too me. If you could maybe try to put it with a few other thematic assets it would go a very long way of showing skill as an adaptive versatile artist. Maybe make 4-8 different combat assets and put them together, try to make them all…
Watched last month's challenge and loved how everyone did, think it's finally time for me to stop lurking and get involved. Images 1&2 seem very much in the lead at the moment and I like both. Number 6 (the sci-fi tech corridor with hints of orange) is doing well too. I'd like to give 5 a go (the penthouse apartment) but…
Sure if its a complex model and it really requires all that detail (super scifi 2 handed weapon for example). I just wanted to see what you had in mind instead of pointing you to a limit. It all really comes down to the model geometry =/ If I was doing one like for example mass effect riffles I would try to aim from 1500…
I know this is the one you made http://gallery.antiquevending.com/v81b.htm but it would be nice if you added the 10 cent sticker part like this http://www.icollector.com/Coca-Cola-machine-Vendo-V-81B_i9950322 and http://gallery.antiquevending.com/spritev81d14p.jpg Just so that spot sticks out more and people know what it…
Well, i think that statement is not very accurate for Germany. As a german working abroad and knowing both worlds i think opposite is true. In germany there is not enough high qualified talent locally. Thus, studios like Crytek or Yager have to hire from abroad. Most of the really high skilled germans cant be kept in…
Okay, I really like this topic, so here are now my 2 cents: * Do not go with so many lights! Use these lights to add accents or better to guide the eye where you want it to be, where you want the viewer to look at. An asset you really like, or 'gameplay' wise a way to the next exit. As you see in the concept there are just…
Earlier on the floor was a mesh but that had problems of its own so it is a bsp atm. As for the walls I agree I will separate them and re-import them. It does have a post process on it, which is why it has a reddish tint to it, I will go back and mess around with the bloom I personally didn't think it would fit my scene…
I dunno if anyone has mentioned this, but wasn't cyclopse the only character to be killed off in ALL the x-men spin-off storylines? He's sort of like mickey mouse or super man, sure they're great at first, but without some flaws it's just boring. Also, I heard from a reliable source that Fox has the rights to up to 6 x-men…
this really saddens me, dude get out while you can. I graduate in about 5 months and from seeing so many posts like this, I really get pretty bent about how screwed I feel. to be honest only thing I feel that I got from AI in tampa was an open mind and more focused attention, which compared to the pros isn't that great at…
My two cents, when baking off a high poly you get nice gradient ramps good for organics and rounder bigger shapes. Where using 2d images convert in Photoshop to normals this effect is virtually impossible. Therefore, photoshop normals are for really simplistic smaller details. Like Pior said, playing around with the two…