So, I'm having this same problem right now with some trees. Here's my process. -Tree trunk unwrapped on first MAT Channel -Leaf planes unwrapped on second MAT Channel -Apply Multi-SO for each material -Nothing overlapping for lightmap on Map Channel 2 (via Flatten and various different custom unwraps) -Export as .ASE with…
In video games we want to look cool and be kick ass. Male or female. No one wants to stare at an ugly characters back side for hours. I love this take on female versions of TF2 because they still have the same look as the male versions but with slight changes to make them no all dudes.…
Thought I would reply in here instead of making a new thread. I'm looking for a new monitor but am unsure what to get. Everyone seems pretty concerned about TN vs IPS vs VA monitors but is the difference really noticeable? I'm currently on an old ass CRT thats needs some replacing. I'm looking for 22- 24" with HDMI and…
Well that's fascinating! Both designer & painter are version 2020.2.2 I've got a 3070 with drivers from December, though I doubt that that matters since Painter uses CPU engine. Could you please somehow send me the SBSAR you exported from Designer 2021.1.2 ? I find workupload quite convenient, but totally up to you how…
Ah, dogma.... Splitting UVs and adding hard edges allows you to deal with changes in surface direction that are too great for a normal map to cope with. Eg. A 90 degree outside corner wants a hard edge , UV split and padding because the change in surface direction is 270 degrees and a normal map has a total range of 180…
Almost there, but your materials need more work. They lack any sense of real use, and have a material paint by numbers feel. Sorry not meaning to be harsh, but calling it as I see it. You got strong fundamentals, but I'm a bit confused as to why the facets are all so visible, and the modeling didn't take into account…
Currently done with unwrapping my props. I've re-adjust the scaling of my buildings to fit it in CryEngine 3 SDK. I just have a problem with 1 of them. This is my 3 Braseurs building. I just want to know how I can make my windows modular without going too far with the triangle count. When I snap them into modular kit, my…
thanks for the feedback....the site is not ready but i was having a hard time uploading on here....the weapons are roughly round 700 polys (should have the poly count in the pic) I took a workshop on Normal Mapping but still haven't learn yet to apply....im still in school and constanstly trying to improve myself...and any…
Hi! First of all thanks for this amazing shader! And now I have a question. I have configured everything according to de tutorials here, and in this new version you said that it's needed to activate transparency in the viewport. I'm using 3DsMax 2012 and when I put transparency on simple or none there is no problem at all,…
I don't have ue4, but the solution for the displacement problem should be similar to one that could work in UDK. Its probably because you don't tell it the direction that you want to use for the displacement. Try using constant 3 as the value that is multiplied and it should look like 0,0,5 (or more or less) or something…