I share the same thoughts as Stockwell. Watch all the higlihghts being the same value. Wood highlights shouldn't typically be the same value as metal highlights. Try changing up the hue as well to match the material propterties. Design wise I think a lot of the shapes are the same size. Push some of your masses a little…
Tip 10 - Mask Modifier. It's been a while I've been building a whole library of modular functions that I can plug and play in every material. My initial goal was to save a bunch of time every time I move to work on a new project and I feel like I've achieved it. Once starting a new project, all I'd need to do is to copy my…
Thanks Guys. I hear ya Eric! I'm reasonably familiar with the modularity in those tuts, I just don't know much about decals. I feel like its a hole in my knowledge, and I wasn't sure what I was missing with them, what they can do and how they are used. So its not like I think they are this all amazing thing, I just want to…
I think I will model out some stone slab variations and place them in the scene, as I think it will produce a much less noisy version (rather then just using a flat plane with a normal map) For my next project I was thinking of doing some modular building designs, so I think I will Incorporate a couple into the background…
Just break that sucker up into modular chunks, that way you save on overall texture usage and the instanced polygons won't kill performance in whatever engine you decide to put this in. It's a little hard to see what you can specifically get away with here as you picture is a bit small and all you wires are blending into…
Antique Shop Introduction Hello! It's time for another portfolio piece, but this time we're leaving a castle setting and entering the distant future, in a more warm and inviting environment (although with some mystery involved). Taking what I've learned from the previous project, and the skills I've gained with…
I've been working on this in my free time for a while. It's largely based on the Jeanne dArc apartments in NYC. I'm at the point where I seem to be hitting some bumps in my workflow and could use some advice on the best way to continue. I've been carefully modeling on a grid in Max to keep all of my bits and pieces nicely…
http://youtu.be/IziIY674NAw Hey everyone! Just pumped this out last night, a little something for any environment or prop junkies out there to enjoy over the weekend ;) Using trim textures to quickly create efficient modular kits is absolutely the backbone of most environment work, and even a lot of prop/asset creation,…
Hey Everyone! We are creating a slum environment pack and demo environment for our Final Major Project at Uni. Hopefully we will create the assets and tools to allow anyone to create a level or environment based in our city or just a generic slum environment. We’re putting a British twist on the city but other than that we…
Aye Yo Polycount! I wanted to share my latest scene. I have been working on this project in my spare time and really wanted to share it with you all. I have both a breakdown of the scene and a tutorial on how I did procedural generation for foliage and grass in my scene. I couldn't find any tutorials on how to do this so I…