I really don't see what was your problem with smoothing, but perhaps you solved that? If you have a drawing override for a model and can't change it in the attribute editor, it must be because your model is assigned to a layer, so the layer is controlling the override, and it seems like you are having that layer set to…
Why 3d painter cannot work as a simple manual layer/mask adder ? This would allow to modify this layer manually into photoshop if needed and to not being "surprised" by a "byebye dynamask..." Actually the only way i've found to work correctly with 3dpainter, is to paint in a duplicated layer of my current material…
In early 2024, I had the opportunity to contribute to the initial Research & Development phase of the Cat Sanches asset for Love, Death + Robots (Season 4, Episode 5, Studio - Agbo/Visual Creatures) https://www.youtube.com/watch?v=G4UHr5KVcq0 https://www.youtube.com/watch?v=9dVCcA37xi8 ARTSTATION…
I'd also advise that art is an iterative process. Planning can save some time but if you don't have lots of experience it's hard to predict how a project will go, and that makes planning less useful. For a student project I'd do as Eric suggests and treat it as if it was a one off asset so at least there's art to look at,…
Wanted to follow up and show some progress on this project after a long bout of silence. Found myself having to do a lot of trial and error with the cloak's detail repetition and making sure I can bake the details to the hood properly before pushing it down like the concept through sculpting or simulation later, but my…
stinger- yeah thats usually a pain in the complete ass to do well...and well the info is there so... bad spleen...perfect...cheers final method: -make layer "saturation" -add red layer underneath -in channels select red with ctrl click on thumb -create new layer add selection as mask, fill layer with white - add black…
Just tried this all out and got it to work, thanks again. I really wished that when you created a multinormal layer or even just a new sculpt that it would produce just one layer to paint on, there are so many layers that get generated that I am not even sure which layer is the correct one to paint on. I would assume its…
Hide any layers that you don't want to be a part of your alpha (anything that isn't transparent, like the Background layer) and press Ctrl Shift Alt E. This will make a new layer that has everything visible in it. Ctrl-click the layer thumbnail to make its alpha into a selection, then make a new Alpha channel with it. Just…
Sure, although I didn't change anything, so I assume my Painter settings are vanilla (did change texture resolution after): I would check if you can reproduce the issue with a new file, to exclude the possibility it's related to the layers (like some layer contributing to normal that shouldn't).
[ QUOTE ] Working with instances layers or editing more than one layer at the same time would be a great improvement for game artists. Im missing that feature very much when i want to make changes to my Diffuse and Specular Layers. @ebagg We are simple not enough, they make not enough profit of us! [/ QUOTE ] Editing…