Hi! I would check out Epics documentation on the topic of Landscape Materials. Perhaps they have some step by step tutorial in their documentation too. If you want to cut out the tech-art part to focus on content, you could search for a sample project that does similar things you're looking to do and reuse its resources.…
Hey Choco, Thanks for the detailed explanation! Nice! I've been hoping that perhaps you have managed to find a way to reference the landscape layers in another material but this appears to be a great workaround. At first I thought this approach would limit you to not being able to modify the terrain once foliage had been…
Retopo is coming around, mudbox2014 has some great tools for this. You draw out some guides along important areas and it figures out the rest. 3DCoat is pretty good at retopo too, similar functionality. zBrush is probably the widest used but most under developed when it comes to retopo but decimation master does a great…
I recognize some of the bigger spider webs can be very intimidating, i encountered the same when I first started out. Especially if the materials don't have any clear descriptions or comments. For basic stuff I think there's a few functions you might want to try, just to get an idea of where to start and to give you more…
thanks alot - i almost worked - but the layers only contain the Camera Setup not the subgroup stuff. I assume i have to add - select subgroup? The second button function is only a placeholder - but i renamed the function, thanks for the hint. // buttons button -w 100 -h 100 -backgroundColor .4 .9 .4 -label "Create…
@annah847 thanks I was trying to get it very close to the concept though a lot of ornamental stuff was hard to distinguish. @OsmanAG I actually thought quite a bit about how to adapt the design to make it functional but in the end it seemed like it would need quite a few adjustments and smaller details that seemed to much…
clockwork i have both maya and max, haven't tried xsi or modo but those are likely more geared towards my taste. i've taken a pretty thorough look at blender, and i guarantee you'd be surprised at its functionality and speed. i personally find it to be the fastest for nearly all modeling and retopology. it has my favorite…
Dynamesh/Sculptris alike sculpting is implemented in Blender since a few years now, which means that such sculpting methods should be too declared as a bare minimum for commercial Sculpting tools. Granted Blenders Dyntopo isn´t that much optimized and caps now at similar polycounts like Sculptris but Mudbox is lacking in…
This won't answer your question in blueprint specifics, but the problem is more of a general one anyway. You want an actor to go to one of a number of points when something else triggers a calling event. There's two ways to approach this I can think of. 1: you have an elevator with a vector array that holds the locations…
well for freelance if you already have a license why not stick with your current version for working and factor the subscription to latest&greatest into your project bid for it's duration? then use it only for data exchange with the client but keep your workfiles in whatever your fixed-license version is so you can always…