Hi David, You can export the scene as a whole (in a single FBX) and when you import it just make sure to un-check 'Combine Meshes' in the import settings window when you bring it into UE4. This will bring them in as separate objects and generate unique lightmaps for each provided you have 'Generate Lightmap UVs' checked in…
for a start the way you're folding your wing up is incorrect for a real bird. Birds fold their wing back to front not up and down (if that makes sense) here's a handy pic of a bird wing: see how the humerus bone near the body goes backwards? That should touch to the radius bone when the wing is folded. Also the position of…
1) What app? 2) If you're in 3dsmax make sure your transform spinner is set to local when working or positioning. It might also be helpful to turn on angle snap with it set to 5-10 degrees. It often takes the headache out of dealing with decimals when wiring. It also makes things easy to get back into place. But don't be…
Hey guys, I wanted to say it was a blast reading this thread as we planned things out on our end. The contest is live now. Here's a snippet from the page: Polycount is extremely happy to announce our latest video game art contest: PETROL/BLOOD, sponsored by Quixel and Marmoset! The theme of this contest is simple:…
I really liked it! Not a super deep movie, but it's better to just have an intentionally simple plot than to try for something deeper and fail miserably. Dredd acted like Dredd, kept the helmet on, and there were some pretty cool action scenes. Plus using the slo-mo plot device made for some very cool looking scenes.
Necro... Movies don't need an incredible plot but at a certain point the plot becomes so bad that you're better off cutting out all of the dialogue (which would have been a twofer because the acting was atrocious too) and making a 90 minute music video instead -- That's Suckerpunch. Yeah this is clearly some bandwagon…
Hey guys, first, thanks for all the feedback. It's nice to see people actually willing to share their knowledge. Monster, I'm on my phone atm, but I'll try to describe the gimbal lock situation. Say you want to animate a slashing combo on a right handed character. They would swing the sword down and to the left, then flip…
Try changing the settings to these: "Single" instead of "Multiple". Un-check "Unify" and "Obj smooth groups", in the Smooth Group box leave it as "1". Probably a good idea to turn off Center Pivot too, to preserve the pivot between apps. Try turning off "use materials" too - those are the settings I use (everything else…
What kind of problems do you have with Path Deform WSM? I use it quite a bit, it behaves like expected. Regular Path Deform is a bit buggy but the WSM version is fine. If you scale your object and don't reset scale before applying it to the path there is a good chance it will distort oddly as it moves along. Reset scale…
Couldn't you do it this way (The Math Way)? 1)Consider this how you would a polygon cylinder. 2)The piece you modeled is two wedges. 3)The final piece you modeled has 20 wedges. 4)Each section modeled has 2 wedges, therefore the final has 10 sections 5)A complete cylinder is 360 degrees. 360 divided by 10 = 36 degrees per…