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Re: Weird blotches in Nifskope - need some advice
Reply by
Beard3D Bandit
·
Sep 2015
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3D Art Showcase & Critiques
I modeled it in Modo, exported as an obj and then into nif. hmm..weird.
7 results
Re: Blender to Maya LT questions
Reply by
oglu
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Apr 2014
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Technical Talk
in 2015 you have mel scripting and the ability to save to objs...
Re: Hard edges on UV seams for character models?
Reply by
Boozebeard
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Aug 2014
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Technical Talk
Fixed it! Had to check "write normals" in the obj export options.
2 results
Re: Saving for Earlier Version , ZBrush .
Reply by
cryrid
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Dec 2016
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Technical Talk
You'd have to spit it out as an OBJ, then rebuild the subdivision levels.
Re: funky_AO glitchs. Why causes the likes of ?
Reply by
Eric Chadwick
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Oct 2008
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Technical Talk
Post an OBJ? Also what AO method are you using?
7 results
Re: Converting Maya files to 3ds format?
Reply by
Junkie_XL
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Feb 2009
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Technical Talk
Bring into 3ds max as an .obj or .fbx, then export as .3ds from there?
2 results
Re: Substance Painter 2 inverting normals of imported maps
Reply by
Jerc
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Aug 2016
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Adobe Substance
Can you try importing it using a different mesh format? (fbx/obj)
2 results
Re: Ugly normal map
Reply by
Sunray
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Jan 2016
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Technical Talk
so you will end up with a weapon that exist out of multiple obj files?
2 results
Re: New Blender Tool: (zSpheres 2.0) + Remesh
Reply by
ralusek
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Jun 2011
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Technical Talk
specter, fortunately it's free and you can just export the blender obj to max.
Re: Maya help
Reply by
GoK
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Feb 2011
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Technical Talk
ohh and how do i export an .OBJ from maya.. :( Thank you!
4 results
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