Two thoughts: * Assume the game will always be under heavy bloom and down tone the water material to work under those constraints. * Apply some self illumination to the objects to localize the glow. Then tone down the bloom. Cheers!
rig problems are really hard to troubleshoot in a forum. one thing you could try which could be a simple fix is attach your head rig to the body with point and orient constraints with maintain offsets. instead of parenting.
@Cathodeus @swordslayer All great to hear. Looking forward to updates. As for the 3-axis constraint, it's no big deal. As you said, it can just be done with local scale directly. I was talking about manipulating the depth of the cutter.
Rigging update: [ame=" https://www.youtube.com/watch?v=DMxyYu_Wwcs"]crayRig_v03 - YouTube[/ame] IK parent constraints and joint controls are now added, so it's time to start animating the handsome fella....after some sleep.
Hi everybody, I would like to present you a new tutorial I made about Unfold3D. Let's watch it here: Tutorial: Constraints If you have any questions or comments I will be pleased to answer you!
I don't think UE4 supports these curve animation constraints from Maya. You either have to attach the object to an animated skeleton, or bake the animation into keyframes.
Private Contractors! We know how much better private armies are compared to state run ones - especially since they are free from the constraints of regulation and morality.
Just got back to this today. Here's an animation WIP and the result of me figuring out how to use constraints in Modo: https://www.youtube.com/watch?v=TwqxXWCzwyY
Very impressive quality in all areas given the time constraints. If you can share what were the major production issues with getting this done and rendered out ?