Welcome, Cool story. You are alright as far as i am concerned, Neat idea looking forward to more, i really liked the lurker breed but they seem to have been nerfed from the game i couldn't find them when i tried playing around with the zergs.
Now I might not be like some super cool epyc art guy with like 16 environments that top the front page every hour and responds to every question with "oh i'm actually under NDA i can't disclose that B) " yet. But this post reads like all the thoughts that run through my head when I get an anxiety attack. And I do get those…
sledgy: funny thing about that... I had a 120gb Maxtor OneTouch (so I already have that software on CD, heh), and it was used as a backup drive for all my important stuff. Guess what? It stopped working about a week after my old harddrive died. Fortunately I managed to get all the important stuff off it during that week,…
Brad. I honestly can't be bothered to read all posts and get deep in the discussion right now. So I'll just say this. Look at your own portfolio. All your guys are rough and, in a sense, ugly. The only woman you've made is generically attractive with smooth creamy skin, a form of abstracted perfection. That's essentially…
Hey guys! I’m finally happy to share my latest personal project: a real-time character study of Lagertha, portrayed by Katheryn Winnick in Vikings and inspired by the Barbarian concept from Diablo IV. The main goal of this project was to deepen my knowledge of the character creation workflow, striving to improve every…
Hi everyone! I'd like to share one of my portfolio projects: a hairstyle created for Replika AI - implemented and rendered in the Unity engine. This is a real-time hair asset created using Ornatrix for 3ds Max with the "Branching Workflow" technique. This method is excellent for creating natural-looking hairstyles with…
Greetings. I would like to ask your professional opinion about such subject... Here are several item icons from one old game. From your perspective - are they drawn by hand (pixel art, etc) or rendered from the 3D model? Just for comparison - this is what i have got by rendering their ingame 3D models - images somewhat…
Right now the larger shapes of your design are letting you down. No matter what medium and small shapes you add, it will feel off and hard to read. Use the ideas of the functionality of the pieces to set up the skeleton of the design. Consider using the locations of joints as visual focal points. Think about scale, and…
Be careful about overwriting something and sounding robotic, I don't have much experience writing covering letters but I know if I was reading one I would want it to feel like it represented the persons personality. Currently it feels like something written by a government minister. Here is a quick break down of how I…
Thanks for the nice comments everyone! I'm going to be cooking up youtube video tutorials on general approach (not how to's or anything like that) after the semester is over and I have some time during the summer. Right now I'm way busy with game design (which is exactly why i havent responded to this thread sooner, lol).…