I think what this stems from is the big publishers tend to ride a particular trend at the detriment of other themes and milk it until it becomes stale and people get hungry for something new. There's just no incentive for them to take a risk on a game that diverges from the latest trend. I was watching Extra Credits the…
I'm starting the environment by making it all "high poly" first, then later I will clone everything and "optimize" the cloned meshes down to "low poly" details. This way, not only am I planning to bake the high poly details onto the low poly meshes, but it works for me to think 90% - 99% creative (as oppose to technical)…
Why does the weapon look like it's made out of concrete? You should for reals focus on some of the materials the weapon has atm and tone back the amount of damage it has. It looks so out of place. The modeling seem neat, but all that over the top texturing makes it looks bad. Get a couple of cool photos that have the type…
Looks OK....I have to say I REALLY had to work to figure out what was going on here--the concept of "roller coaster inside a cargo plane" wasn't clear at all (or at least not to me) from your renders. Also, how is the roller coaster supposed to work, exactly? The plane takes off and the riders slide back and forth in the…
From one novice to another, I think you've made some awesome progress, and you did an excellent job with the sword and shield. I like to offer a critique with praise so, you should put your finished shield and sword together into one picture to compare with the concept. The back of your shield looks flat and too dark, and…
Just my two cents: Guessing you're going for a prop artist position, your work could benefit a lot from better texturing and presentation. You already have clean meshes and good looking high poly models, so gathering more references and working on the textures of your models will give them much more appeal in your…
cant believe I'm the first person commenting on this sketchbook, needless to say amazing stuff throughout. I especially love your use of vibrant colors, they really bring all your concepts to life. I could prob rave on some more about these images, but your probably more interested in critiques so ill try and think of…
@Muzz it's pretty strange. It's stays there even when I shut down PSS. Maybe it needs aero? I switched that off recently. Worth to try. @blond No regrets. I am fine with that. I paid same or more for LN line smoothing, and it's worth every cent. If my 18, bla bla bla Euros are taken to get this wonderful soft into next…
Just my 2 cents. The shield looks good; but a single shield feels a little lackluster too me. If you could maybe try to put it with a few other thematic assets it would go a very long way of showing skill as an adaptive versatile artist. Maybe make 4-8 different combat assets and put them together, try to make them all…
Watched last month's challenge and loved how everyone did, think it's finally time for me to stop lurking and get involved. Images 1&2 seem very much in the lead at the moment and I like both. Number 6 (the sci-fi tech corridor with hints of orange) is doing well too. I'd like to give 5 a go (the penthouse apartment) but…