Just finished watching Seasons 1 & 2; I really enjoyed season 1; season 2 wasn't as strong; seems like they are dumbing down Dexter's character, hated Lila, and they killed off one of my favorite characters. Going to start S3 this week.
6-8??!! Do you sleep?! I could definitely get 1 1/2 - 2 hours in and a few short sessions but 6-8, no chance! Cheers for the link D1ver, all the times I've been to Bens site, I've never read that paper!
maybe I'm doing something wrong, but i have that result. 1. a) i delete half mesh b) mirrored c) weld vertex and move half of UV to 1 position. Result 2. a) i delete half mesh b) mirrored c) weld vertex, move half of UV to 1 position and flip UV horizontal. Result I can not understand where I'm wrong.
Yeah the normal map would have to be transformed to -1 to 1 first. (so *2 -1) Edit: I've seen people do similar math and transformations in photoshop before with actions, so it should be possible to set up something that would allow you to make a bent normal map right in ps provided the nm and the ao (maybe by splitting…
Are you asking how many texels are needed for consistent model coverage? Wouldn't that be simply how large your model is and texture RWS (real world scale) pixels/units of measurement is?? So if your area is 1024 inches square, and your map is 1024x1024, then your RWS is 1 texel = 1 inch. If you want 1/2 inch resolution,…
Well, almost daily, I do ballroom dancing for my exercise.... Oh, nvm, I do 1-2 proj at a time, each usually run 1-2 months long. Sometimes I decide to do busts or try new techniques I learn.
I'm really happy with 2015 Extension 1 and 2: 1. Set Driven Keys was put back, which is really helpful for rigging. 2. Send to UE4 and Mudbox were implemented. 3. Modeling toolkit was integrated way better than it was in 2014. 4. Game Exporter.
Lets say he is on high heels of 1/2 head which should make him 9 heads tall and you could you Loomis heroic guy as proportional guide other wise you could you 9 1/2 fashion proportional chart
the limited editions of most games ususally have something like that: assasins creed modern warfare 1&2 Bioshock mass effect 1&2 just few off the top of my head, I usually will grab the limited edition of games for that behind the scenes stuff.
diagonals usually need a lot more resolution to look just as nice as a straight piece. just because of the way diagonal pixellines with antialiasing work. so i would suggest you make it straight, a 2:1 or 1:2 texture possibly should do in this case