Stellar work there, man! I imagine the knee and ankle issues are related somewhat to the rigging or the weight painting, but in the current shot it does seem like something you should pay attention to. My $.02 would be to add some more contrapposto, as in tilt the hips and the shoulders in even more contrasting angles, and…
Illustrations are paintings, oi, watercolors, anything on a hearthstone card to a league of legends loading screen. Its an image trying to convey a mood or story. concept art is visual design, how does a gun look? an alien or a car? concept art is tuning a piece of descriptive text into an image. Example of concept art.…
This is a super solid scene, but I'm going to have to agree with the rest of these guys. The green filter makes it feel really stale to me. Blue feels more mechanical and spooky. If you want to do an oddish kind of green look, then make it localized with those hanging lights. Not often will you find this color green light…
I would focus on the metalness workflow for PBR. Improve the density of your model as well, it looks a bit too low poly especially on the curved sections. After reviewing your textures, you have loads of wasted UV space. Re map your mesh and use as much of the 0 to 1 space as possible. Did you make a high poly version of…
After some experimenting, I noticed that increasing the Lightmass quality (Indirect Lighting Quality, Static Level Scale) did not help much with removing the black edges. I got much better results however when I started aligning my second UV channel to the grid, which pretty much confirmed my suspicions that the issue was…
Personally I think I might end up using something like this http://www.albinal.com/wp/2012/02/2d-in-blender-2-6-tutorial-part-2/ Combined with frame per frame animation to do this type of sprite art. The way I see it you will be able to have a bit more control than just a better skeletal tweening. Such as extra bones you…
I don´t think it´s too bad but the problem is pretty much what @tda said. Let´s say if you were to smooth out the entire mesh you would be left with a decent sillhouette. However the volumes would be very basic ,"sausage" like forms that don´t represent the human body well. In my opinion you would greatly profit by doing…
The game industry is not really doing that bad http://news.cnet.com/8301-13772_3-10413599-52.html the problem is that a lot of publishers are closing studios and ending projects like it is the apocalypse. It is not really rational. These stupid irrational decisions are going to cause more long term trouble in the games…
Thank you so much for putting this into perspective guys! Huge thanks to you, Vailias for taking the time to put together that detailed description and diagram. This helps a lot. Here's what I ended up with in the end: I was having issues with getting the position down with just the one vector 2 parameter as it seemed to…
Monthly handpaint art jam http://www.polycount.com/forum/showthread.php?t=149542 Monthly Community Noob thread http://www.polycount.com/forum/showthread.php?t=149583 Weekly Hard Surface Challenge http://www.polycount.com/forum/showthread.php?t=129938 http://www.polycount.com/forum/showthread.php?t=132146 How to get better…