Hello All, I'm better at 3D modeling than I am in the 2D space. Is there a program out there that I can use to turn 3D model render to a vector image/shape? I have a 3D logo I am messing with and would love it to be converted to a Vector image to scale in multiple platforms. Any guidance on this would be extremely helpful.
Oh yes Oh yes Oh yes. It was the one game that made me gasp out loud when I saw the studio logo at the beginning of the trailer reveal during the Xbox show. Tor Frick madness here we go! I wish the best for that team, and could only wish I was a part of such an amazing group of artists.
Texture pass on the shoes. Need to split off the shoes and do a left version since I have mirrored text right now (the big logo, and the patch on the strap), but over all I'm pretty happy with them. The displacement map should also help make some elements pop more, notably the leather strop around the shoe laces.
Again, the quality is amazing :) I actually think you nailed those lill "points of interests" (blue lighted fountain, screen...) definitely makes a big difference. A massive, enormous thumbs up for taht bacon/orange overwatch logo; llllove it !! Really cool to see that you take time to work on every aspect of this project,…
finally i added some light from above to make it looks like it came from the sky and some text and made a logo for Shyvana - the half dragon to make the poster done and i know these text may look annoying so i will then the photo with them to get judged hope to like it and win ^_^ this is Sherif Nagy thank you
finally i added some light from above to make it looks like it came from the sky and some text and made a logo for Shyvana - the half dragon to make the poster done and i know these text may look annoying so i will then the photo with them to get judged hope to like it and win ^_^ this is Sherif Nagy thank you
Second weapon is the Dragonsbreath Some textures wouldn't appear ingame again, but maybe it's better looking without them First concept painted over the 3D model using Photoshop The finished UV Test in Maya In game test Also updated the firebug logo on the firebugs knife, still didn't figure out how to get it to work…
Panel gaps are an ovious exception, I thought everyone knew that. Just wait as long as possible before you cut them in. I'm just talking about silly things like modeling the wheel wells attached to the body panels, or completely retarded, modeling things such as logo's and badges attached to the body (I have seen people do…
I wish I started modeling at such a young age... good on you, dude. Not a bad first model. Sean's right, it seems pretty glossy for metal, and for the presentation -- you should try to stick your logo somewhere not blocked by your work :) Keep modeling and sharing your work. ...Do they have 3d courses in high schools yet?…
initial material testing (grey-dusty floor slab): So, had to scrap my original idea, and went with a different approach, thus taking so long to figure out things. This is the first material pass, and it's roughly there where I wanted. How ever the spec/gloss freaks me out... (lol on the unreal game logo XD)