We are currently looking for a full time UI Artist. Cryptic Studios sets a new standard for Massively Multiplayer Online role playing games. We strive to give our fans new experiences that knock their socks off. Located in Northern California in Los Gatos, we create the fun, focused and casual atmosphere of a small…
Creating art for modern video games is a demanding mix of technology, passion, and a lot of experience. There is no substitute for time in the seat crafting and learning what it takes to make the work demanded by todays top titles. Teams need leaders who know this first hand. Everyday Liquid Development is producing work…
desk-job/pop ? yeah I'd say if its just to log data or something but anything physical might be a challenge, wine aside, i learned eating just any grass-fed meat and pasta with d.o.p. cheese for 3 years regulates the body to 100% weight for the height but I'd just do it for 1 year the most next time around. I've been 155…
It definitely doesn't regress the characters age at all. If anything it's age appropriate :) These sneakers are ageless, especially when its a designer like Jeremy Scott. Girls in their 20s (and 30s and maybe even 40s) wear his shoes pretty much all the time and your girl is definitely in her 20s. I thought they were…
NAIMA: Are you an artist? Do you prefer 3d model or draw? Do you feel and see on your work that you have a more “artistic approach”? Are you a technical person? Do you think that you are able to model or draw because you have technically mastered the technique? Its important to know what type of artist you are before…
Internet only made this more accessible, that's it, articles that try and add their own spin to this issue as if it's something more are just doing that. I expected better then PA honestly. Real classy also how they use the red-herring example of the COD patch and the death notes on that, when the two situations aren't…
Being banned from making space cakes for office parties because of the way it ended the last party so abruptly :) Watching coders go to pubs and then getting shot down while attempting to talk to the opposite sex. Colleague who used to dress in full fighter pilot outfit for work. Seeing my name in the credits in a game for…
Always, Always, Always add more sides to your cylinders before you start beveling the horizontal rings. This is a ludicrous amount of polygons for a beer bottle unless it's some sort of cinematic hero object or a melee weapon, and even then, it's going to read poorly because you are using a 12-sided cylinder for the base…
+1 for Wendy regarding the high poly. It's fine to render them in Zbrush. Just put some time into the presentation (the beauty shot could have a specific pose and some dramatic lighting, while the regular sheet will be more classic to show the work from different angles). I just chime in again to say that you have talent…
I work with morphs all day everyday here are some things that will help you out. Yep meshes must be identical, so the vert index table and the object pivots match. You must make copies in object mode not sub-object mode (vert, edge, poly, element). The reason for this is that morphs are relative to the objects pivot point.…