First of all it is a very good start i must say, for more learning purposes have a look at my post here i am elaborating the creation of wooden texture by using maya www . digitaltutors.com/forum/entry.php?147-Creating-Realistic-Wood-Texture-in-Maya-using-only-Procedural-Textures if you wanna ask more you can find me here…
There are quite a few times I have textured before I even began modeling a thing, just to get to the point here is a 3dmotive building video that uses the same techniques - http://www.3dmotive.com/training/udk/modular-building-workflow/?follow=true I think it just comes down to what you are working on, sometimes texturing…
If you are working with with Max here might be some usefull stuff from MaxEdwin for you: http://www.3dm3.com/forum/articles.php?action=viewarticle&artid=69] ive been messing around with SSS lately, too. But I used a traditional 3 point lighting setup and texturing instead of MaxEdwin's style Pay attention to your units…
Ha so the Aliens which gentically enhanced monkeys so that they could have a sentient species to study were not ready for us to destroy ourselves . Being that they have infinate technological advancement they were able to go back in time after seeing what we had did to ourselves and simply wigged out the computer for a few…
http://www.11secondclub.com/forum/viewtopic.php?id=4773 Animation excersises [Loads of them to keep you busy!] [ame] http://www.youtube.com/watch?v=P6kIeJIjCoM[/ame] Victor Navone and Aaron Hartline webinar awesome God of War inspirational behind the scenes [ame]http://www.youtube.com/watch?v=4zZ-cAaGczM[/ame]…
Welcome, looks like a solid war portfolio. I agree with Adam that you'll probably have to diversify a bit if you want to work on something other than FPS. It seems that the AK link is broke, you left an www. in there. The menu is a litte confusing in that you can only click the text but when you hover the mousepointer over…
The latest 3Dmotive modular tutorial video covers a building in the same era, could take some things from that, http://www.3dmotive.com/product-modular-building-udk You want a good amount of size for each modular piece, you'll get a few barely visable seams in UDK but the beauty of the pillars is that they can be floated…
Try the cgnetwork articles. They seem to cover stories on all the best cinematics. Warhammer 40k intro for example http://www.cgnetworks.com/story_custom.php?story_id=2538&page= You could also try digging out the websites of the folks that are the best in the bizz when it comes to cinematics. Blizzard, Blur studios, Robot…
hmmmmm i already felt the commercial ones where you can print your 3d models for 200-500 ( http://www.3darttopart.com/ )dollars are still to crude and small scale ... so the home brew variant would naturally be even less precise. so i am not yet jumping on the bandwagon yet but i really could see this take of in the future…
Uber-Soldat, surely... or Over-Soldier? I had a look through the trailers. There doesn't appear to be anything to really contrast with Return to Wolfenstein and any other WW2 FPS you'd care to mention for that matter. Some nice particle effects perhaps, but its going to take a whole lot more than that to get my interest in…