considering the other siggraph thread is just crying about companies marketing, i thought i would make a real one just to see if anyone is going. clone wars is playing in the electronic theather, might check it out. i will be there tomorrow participating in the Autodesk Games Advisory Council. anyone else going?
I can't seem to figure out how to get the option to set objects to origin on export and export the models individually in Maya LT 2016. The documentation for the game exporter doesn't even match how mine looks. Here is Autodesks documentation.
Seems like Autodesk is full gear on Mudbox, hope the rest follow suit. http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=17237552&linkID=11937426 What has been fixed: Full list here: http://images.autodesk.com/adsk/files/mudbox_2012_sp2_release_notes.pdf
Hello Polycount. I'm new to modeling and I was just wondering where would a good place to start be. I have Autodesk 3ds and there are some tutorials but I can't seem to get them to work. I have no formal training, or any training at all for that matter. Where would be a good place to start and learn?
Cool stuff, glad they implemented POM in now and GI and SSAO :) + Autodesk integration, and many more. - [ame=" https://www.youtube.com/watch?v=oDrlSmzPBss&list=HL1330024710&feature=mh_lolz"]http://www.youtube.com/watch?v=oDrlSmzPBss&list=HL1330024710&feature=mh_lolz[/ame] Get the update @ www.crydev.net
Hello. My name is Sergey Matveenkov. I am a 3D artist, with experience in stylized modelling. My portfolio: https://www.artstation.com/artist/funk80 E-mail: funk80rus@gmail.com My skills: - Autodesk Maya - Zbrush - Adobe Photoshop - 3D-Coat - Substance Painter Looking for a remote job. Thanks.
So I'm getting a new computer, but I'm like five years out of date when It comes to hardware. Can anyone suggest some parts? Mostly I'll be using it for autodesk software but I game now and then. Maybe if someone could post an example of their computer. That would be awesome. Thanks!
Well, the other thing I'm a bit unsure about is what preferences need to be checked before exporting. I've noticed, that if I deselect Convert Dummies to Bones, it will import the rig in, but it treats it as actual geometry. Then it gives me warnings that there are no UVs present and has to create them. So I'm guessing…
Hi! Unfortunately, support for the Colors tool is discontinued beyond 2018 versions of Autodesk toolsets. You will need to use a tool such as Marmoset Toolbag or xNormal to create color ID maps, or create them from your UV shells in a tool like Photoshop. Apologies for the trouble!
Seeing as its undocumented new behavior, it's worth a shot to post at Autodesk. Even if it is intentional, they should know that it's not the best for everybody. I have 17 installed but haven't used if for my low poly projects, this definitely means I won't be switching any time soon.