I think the 1st thing to look at is the url of the email address. if its a Hotmail or gmail email address, chances are its some 15 year old in his moms basement trying to make his own game and being a slimy little fuck to get free art. seems suspicious, would probably present them with a bag of dicks to put in their mouth…
thnks for the crits yes. wireframes... ill put them up soon. The placement woman at uni advised me to put individual module grades up. I mean conidering im looking for a placement or art internship, it makes sense to put them up. at least for the ones in contact with the uni? 70% up is A or 1st 60-70%% is B or 2.1 average…
1st off, looks great. Im jealous of anyone with the skills to do Zbrush this well. I'm gonna follow Whipswitchs idea and use a picture. Just an idea but following the futuristic idea and using the robotic style circled on the right. Taking it up the spine and using it to connect to the shoulder, possibly to reinforce the…
Yeah it is really showing a good vision for the final game, once it isnt so laggy and I get a better framerate I am really going to enjoy this! I love all the little animations and 1st person cover gamedesign. however I am getting stuck trying to go through 1 meterish gaps between destroyed parts such as rocks and windows.…
Vin!... hey I go to the Art institute of California San Diego.. we heard about you guys. Congrats on taking 1st on Legion.:thumbup: A couple of peeps from school and I are working on our very own independent project on UDK. Please check our thread.. we would love some tips as we move along.…
For your 1st time, that looks pretty good! Im curious as to what your maps look like maybe we could help you by analyzing better analyzing what you have done. So post up your texture sheets. My other question to you, is what are you using for rendering? Something like marmoset would make it easier for you to preview your…
Sadly my 1st crate is on an Amiga demo I wrote, so I can't get any screenies. It was using a classic Wolfenstein type engine, but with 1/2 sized squares (so you could have crates that were halfway up to the ceiling, but the engine didn't do horizontal surfaces so the insides had to be a single colour to make it look like…
Heya Chris, i like your work dude! Very promising for a recent graduate. Make the Portfolio section page the 1st page im greeted with! Your home page right now is a waste. Remove the Environments Section too. As i can access all the environment overviews and subpages from the Portfolio page. Get some break down shots,…
^If you go his route, add in 1st to make a layer create a morph target and use the erase ability if you run into issues, using the morph brush over the lines you created will erase any errors in your designing, i can see a stamp being used in mirror mode to make this somewhat easy. Go with your/the best option you like,…
Some rough info would still help... High-end Character: shoot for 50-80k tris ,10k for face ,10k for hair Textures sizes 2048 *2048 and separate maps for face / hair / upper and low body. 1st person weapon : 30-50k 2048*2048 texture Course these can vary wildly, but if you have literally no ballpark these numbers can serve…