Sorry for the late, haven't saw your post before ! Thanks for answering :) There was a problem with my software, "remove 0 weights" didn't delete all the 0... And that was the problem, indeed :) The problem was solved by simply restarting 3Dsmax... should have done that before ! Thanks again.
"search" on this forum is your friend (make sure you set up 1 year instead of 1 week) http://boards.polycount.net/showflat.php?Cat=0&Board=3&Number=216108 http://boards.polycount.net/showflat.php?Cat=0&Board=3&Number=228232
[ QUOTE ] I looked for some zbrush hair tutorials but couldnt find anything useful... any comments?? [/ QUOTE ] http://boards.polycount.net/showflat.php?Cat=0&Number=112220&an=&page=0&vc=1 This post belongs in the pimping and previews section of the forum btw.
I like version A too and it reminds me to an old fellow. Think he had a bad accident in his youth.^^ http://img.lum.dolimg.com/v1/images/image_11094f30.jpeg?height=877&width=1560&x=0&y=0
Came in expecting Sugar Rush from Wreck it Ralph.....what I got: (0) (0) What the fuck am I looking at????? __I__ {____} Not what what I thought it'd be.......yet I'm loving this! The colors! The animations! Bravo!
The script HarlequiN wrote in this thread is awesome: http://boards.polycount.net/showflat.php?Cat=0&Number=226431&page=0&fpart=1&vc=1 I think what vSavePSDTGA does is pretty much what you're looking for right?
I'd like to convert say a Red value of 255 to Alpha value of 100, and Red value of 0 to Alpha value of 0.. it'd be best if maps didn't need to be generated or processed as there are a large number of objects that would need conversion.
Hey guys, Just wanted to know how to add new shapes/tools onto an already created mesh Like in this video he adds the cylinders to the head at 0:00-0:15 seconds [ame=" https://www.youtube.com/watch?v=6FojaVSgHNc"]Diablo - Zbrush speed sculpting - YouTube[/ame]
Not sure if any of you guys are hearing about the storm the northwest is getting or not, but were likely to have 100mph winds. Lots of flooding, and power outages, its crazy. A news story about the last time one of these hit. http://headlines.accuweather.com/news-story.asp?partner=accuweather&traveler=0&article=0
Let's say I have a really long wall that will use a tiled texture. If I put the whole thing in the 0-1 space, it's TINY. Does this matter? Any considerations? Should it instead try to ill the 0-1 space vertically, then run outside of it horizontally? Thanks!