I am strongly considering going to FZD and was wondering if anyone on polycount could share their experience there. What challenges did you face? Did you land a job upon or shortly after graduation? What were the classes like? How were the instructors? What were the other students like? How effective do you think their…
Hi all, I rarely post here... mostly just lurking :p There's some seriously awesome art to be found on this site. I'd like to show off this lowpoly character I made.. its mainly to test out some skin and hair rendering techniques in Marmoset viewer. I hope you like it :) Marmoset version can be seen here:…
All the links i can find goes to http://developer.nvidia.com/object/photoshop_dds_plugins.html and this link does not work anymore, due to hackers it seem. Does anyone know another place it can be downloaded from?
Thanks for the expansions :) One thing that I think is close to solving specular edge problems like you mention is having a geometric + normal map -> effective roughness conversion like Valve's Advanced VR presentation (I linked that earler up the page) and UE4's "Composite Texture" for that matter. There is no equation…
Hey Guys, Thanks for posting! I should probably rewind a bit and give some back story on some of the design choices of the concept art itself. Here is some of the reference i am using for the model and the concept art. http://www.flickr.com/photos/27846893@N04/6547079087/in/photostream As you can see i am basing the style…
This project took me exactly 1 month (In his spare time) View on artstation My first long project I will be glad if you appreciate my work: Like or comment Textures: 4 - UV maps Lens_camera - 4k Main camera - 4k Bag Leather - 4k Photo - 2k If you have any questions, ask them in the comments.
I'd fill in a survey if I could play with it. Not going to bother otherwise. I am interested though and I'm really impressed by the UX choices. I want to go make node based shadertoy for mobile now..