@Nomadsoul Thank you sir, That is a good idea And the base material is just a cloud with a crystallize filter on it @amile I was having issues with the texture and material definition what i did for my diffuse was take it into mudbox and sculp then output a normal map then from there turn it grey scale intensify it a bit…
@Chaosblade Thanks for feedback :D There is some thickness on that window, not a whole lot but enough to have the glass indented in. I think the distance away from it throws it off but I'll look more into it :D Some trim could spiff up that roof a bit. Also for the left side, they open up some of the scenes there and I…
Wow thank you everybody :D this feels very reassuring to me :D I'm going to try my best to keep adding new works here. SupRore - I was looking at your thread last night, I really like your style ladyknowles - I saw your tileable textures, its coming out great :D I know I really need to practice texturing :) Kot_Leopold - I…
opssss, I make you misunderstand when I printscreen that picture ( mask looks reversed on the subtool thumbnail ) :D I reversed that mask again , but it's still one result :( Everything went on OK with sphere from Zbrush (Quad angle poly) , but would be going like that with sphere from Sculptris Alpha 6 (Triangle poly ), I…
Thought I'd finally make one of these here digital sketchbooks. Critiques are appreciated, of course. I'm a lot less familiar with digital painting, so I don't have many paintings I feel are really worth showing, but I'll use this thread to try to improve on that and hopefully learn new ideas. To kick things off, I'm…
My vote! - www.shitapixel.com Since this thread prompted me to get my domain. I had the money today so i grabbed www.arthiccup.com for the next two years. For £27 with Whois privacy ;D I'll use holeinthewall.com for host. Though i'm building the site first before i pay for the host. That way i can upload from day one and…
@raul Thank you :D @Axios awesome thanks a lot for the input I want to get this presentable for potential employers. @SHEPEIRO I really do appreciate you taking the time to go through and point out all the things that can be fixed. That's the exact sort of thing that I was looking for. For the foresty level I still as you…
Spent a few mins blocking out some shapes for the right side. I need to decide on what type of material the armour will be made from (ie. stripes or scales etc..) After that I need to work out what area's will go with the robe or the shoulders. The chest/robe/armour slot will be submitted for this comp. @Ghostdetector .…
Thanks for the feedback! Yes, the walls and window are yet to be polished. I'm still not sure what materials and feeling I want for the walls.. I'm not going to sculpt on them but I'm adding detail with NDO, carved floral patterns and such. When looking at the first pic from the D&D handbook the furniture look plain and…
Thanks guys, I'm not much of a story writer shotgun so I cant do much in the way of what you asked :/ . But I am making progress, even tho its slow :<'' n30 - u always hurt me Cheeseonbannanas - I'm attempting to do and its looking alot better, thanks! ill keep on adding randomness 2 the face. the scar tattoo was removed…