If the engine you're using supports any kind of texture blending, you can make a handful of tiling textures stretch a long way. The memory you save doing this can be put into making more unique "hero" props and set dressings. example : [ame=" https://www.youtube.com/watch?v=Xnc1SKGbvmM"]Advanced Vertex Blending Material --…
Look at some paint blending tutorials for photoshop, it's quite easy in the theory but takes a good while to learn(practice practice pratice!). Basically, paint a color, and with color picker and Opacity Pressure enabled in the tablet, you start painting and picking up the midtones resulting from the opacity changes to…
Beams are lovery, nice work! The tunnel/shaft is coming along nicely, but you're right that texture is killing it, bring back that sandy blended texture you had in the shots above the ground really misses its old friend =. A little more attention around where the beams meet the rock like shep suggested and it'll help them…
Exactly what I was looking for! Is there some way to weld two track parts together like using the Merge tool with blend on, but achieving more subdivisions on the blend? Oh and what's the desired poly count on race tracks? I don't want to make the track too subdivided but then again I don't want to make it too lowpoly if I…
Those light grey lines as your highlights needs to blend in more with the red bricks on your texture, since it's really just looking like you drew those lines there and they don't really blend that well. also those indents of the rocks need to be more darker i feel and should have a subtle highlight at the edges. otherwise…
Sleep is for the weak. Just kidding, but went to 3DCoat with colored part of the weapon and started adding some fake panels with projection painting in photoshop. Its basicly blending options - > beavel & emboss for some bacis shapes. Emboss is done on the side of the shape (pillow emboss style). Important is to have all…
Well generally you use vertex color in combination with a blend mask to blend in a tileable dirt texture into some floor tiles or something like that. Like this https://www.youtube.com/watch?v=0V6bit8PrZo Eat3D has a free video that shows how to set up a basic vertex shader in UDK, but the math will work in any rendering…
The mountain looks pretty boss to me. Is it all uniquely unwrapped or just tiling with some sort of vertex blending? The only part that catches my eye is where it blends into the terrain but that looks like an area that won't be visible or you haven't worked on yet. The lighting looks much better to me now too. It is a…
Rather than having the whole mesh transparent (which is pretty expensive), try using a blend mesh like they did in Gears of War. See this thread: http://www.polycount.com/forum/showthread.php?t=124482&page=3 As you can see, for the transition between the stairs and the wall is handled by a separate mesh which uses depth…
Actually prefer the one above the final, in your final piece if feel like spideyman blends in to much with the chimney and the moon just feels like its overpowering the entire scene. Still a nice piece don't get me wrong, this is more personal opinion anyway, in nightmare before christmas even though the characters are…