Without giving away entirely too much detail, the game is a turn-based rpg style, so not a lot of dramatic movement really, though there is potential for some here and there. Areas will be room by room (like Vagrant Story if you're familiar) as part of the effort to keep the polycount down. I don't believe that I can use…
That is just extremely low res but not stretched. This is a huge asset, so even a 16k texture wouldn't provide appropriate resolution from close up. Imagine that you lay out a 4k texture on a 4m area. That would look acceptable from closer too, but it would start to look like your picture as you go closer and closer. So…
In good lighting condition I totally agree. But we speak about shooting outdoor in cloudy conditions , often in winter time since it' when the sky is gray most of a time. Lack of light is a known issue. So opening you aperture is an obvious way if you already came to 1/160 sec . There is nothing wrong with it. Some small…
Alrighty. I did some corrections to the previous sprunghunt's line and i got something that works with one vertex select -r $obj.vtx[5] ; I could not get the multiple vertex selection with this one line, so i scrolled some forums and came up with this: string $sel[] = `ls -sl`; string $obj; for ($obj in $sel) { select -r…
The best thing to do is to just set things to low quality baking, and test different numbers... What works for me: Increase model size (hi and low) to 3-5 (unless your model is very large/you want it to bake in the size it was made) 256 rays, rarely more Distribution - uniform Bias 0.08 Angle can be anywhere between 160 to…
How do I attach the Poleaxe to the character? I see that there is a "3p_halberd [116]" dropdown under the AnimSet list in the AnimSet Editor, however I do not see anything for the Poleaxe. Is there a specific category for the Poleaxe, or does it share a group with a different weapon (like the halberd)? Second question, how…
Mmmm. In that case, I think you should examine blueprints further first. I think this would be a bit too complex task for your first try. Anyways, the get actor location node gets the world space location of an actor.It would be highly recommended to track characters only near the player because of float precision in the…
you know what not to take too much of a crack at cg education, but its crazy, that I notice as bad as some "TRADE" schools are, the universities can sometimes be far worst. I think they deal with a lot more theory at times and theri ntry level 3d class / 101 course teaches them so broad because you have people taking that…
I Must have read about 20 - 25 books this year, mostly novels though. Prince of Thorns by Mark Lawrence was indeed a fun read. Finished Pierce Brown's "Red Rising Trilogy" - tip: read it before they turn it into a series or a movie. It's a real tour de force in writing. Probably some of the best sci-fi I've read in years.…
[size=+3]SP 1.1[/size] Main Changes * Added: [Effect] New Material ID mask creator * Added: New doted white/black line for the brush gizmo * Added: New angle follow parameter * Added: New backface culling parameter * Added: New Lazy mouse parameter * Added: [Layers] Support for multiple selections and management * Added:…