Hmmmm.... Dillinger Escape Plan Mastodon Earth Crisis MeatJack Bad Luck 13 Riot Extravaganza 1/4 Inch Microbomb(shameless plug of my old band) Isis Skinlab Victim 115(almost techno type metal)
Man, this game just HAS to get some kind of award for it's visuals, even if it's just start of 2015. Order and other games are nice and stuff, but artistic touch in this game is just mind blowing. Yes, i'm hyped about this game. :P
16, in high school. Benching 315 lbs, which is a good 90lbs more then I can do now. I got my first computer that year. Quake and Unreal had a big impact on me deciding to become a game developer.
A set of Sennheiser HD 215s (these things). Pretty good for the price although definitely what'd be considered "entry level". The swivel earpiece bit is useful for the office, too. Can hear people try and talk to you and listen to music at the same time.
Oh crap. The colors on the https://polycount.com/discussion/71538/how-to-directional-lightmaps-with-3dsmax-vray post, are just remap to 0to1 range. I complitely missed that in description (was too tired and sleepy) and looking at 0.5 value i was immidiately thinking about remapping but i was initially calculating the…
I solved the problem......exporting displacement map with 0.5 mid value, then importing it to the Vraydisplacementmod and rising Amount to high value like 40 and set shift to -20 which worked well. i thick this happed due to not scaling the model in zbrush properly.
Take a look at the Viking Village demo in Unity, they did a nice job with detail maps for their wood structures. You can dl it and examine in detail how it was done. http://blogs.unity3d.com/2015/02/18/working-with-physically-based-shading-a-practical-approach/
I'd do this in Nuke, ( or natron ) because as you say photoshop clamp the viewport value. ( at least for me ) You just want to move your blackpoint until your mid value is set to 0.5, then you'll be able to use it as a 8 or 16bit map
Thanks guys! :D Here's an article hot off the press from Game Informer with a new Gameplay trailer. http://www.gameinformer.com/b/features/archive/2015/09/08/battle-chasers-meets-final-fantasy-in-ex-darksider-developer-kickstarter.aspx
you cant go below 0 in designer so there is no "downward" displacement as such, you have to shift everything up so that "0" is represented by 0.5 in this case you need to adjust the bricks so that the lowest value is greater than the highest value in the grout