dont qoute me on it but I believe that Mayas normal map calculations are the closest of all apps to unreal's. Or at least this is what Ive been told by polygoo, marcus dublin and a few pms at Autodesk.
I have a friend who actually just got hired at vigil himself, I'll ask him see what his situation is, pm you the results. congrats btw! [edit] no results :[
The point of the challenge is to recreate the concept that is given in the original post. You may use whatever means possible in order to achieve this. If you need more clarification, you can always PM me.
It sounds like the file got corrupted somehow. Could you please send me the .tbscene file so we can debug it? PM me or email me at joe@marmoset.co Thanks
Hello all im still looking for a really cool game idea to be apart of im just looking for something fun and with good design. pm me if you have something for me thanks.
September 21st at Sammy J Peppers in burnaby work for everyone? last chance to say anything. I'll probably send out pm's to everyone to be sure and then reminded a few days before hand.
Anyone going to the free 15 minute preview thingamagoober this Friday ? If you are at the 6 pm show at Pacific Science Center here in Seattle, just keep shouting "Cheez !" I'll find you
n30g3n3s1s: I woldn't mind to get in contact with you... IM or something. PM over at HL2. Thanks, EarthQuake! I will start UVmapping as soon as I get the mesh how I want it.
Yes we are still currently looking. I am not sure about the rules or the recommendations for international applicants. Feel free to pm me your portfolio or a link to your resume, etc. Thanks.
Hi, I am looking for a senior 2D artist who can conceptualize and illustrate several stylized characters. If you can do Riot/Fortnite/Overwatch style it would be a big plus. If interested, please drop me a pm with your portfolio and rates. Thanks.