I'd say anything that is reusing a lot designer is king to build the trim sheets or tilables. Any unique asset will profit from sculpting. That being said, nobody is stopping you from using designer generators, textures etc to texture your uniquely sculpted mesh
Hello thanks for checking out. Yeah, I am kinda doing that kind of project but on Unreal 5, I realize there are a lot of props, and I wanted to show before I show the final version I hope to finish this one on November. Stay tuned :) and have a great day
Alright, here are a few more quick observations. 1. The color tone of the original piece is very cold and desaturated. Right now in yours, there seems to be this green tinge in the atmosphere. I'd probably remove that. 2. Really try and pay attention to the small details in the concept. Look at the globes in your piece.…
Stolen blatantly from here: http://thecurrentmoment.wordpress.com/2011/10/06/guest-post-the-social-genius-behind-steve-jobs/ My quarrel is not with Apples overseas labor practices, deplorable as those may have been. That is a separate issue. It is with the whole idea of the heroic individual entrepreneur who supposedly…
it's not even the lack of gloss that bothers me specifically, it's just the lack of crispness and color definition in this dude that just "bugs" me (ha-ha-h..... :\ ) Right now it's very noisy and kinda blurry, and there really isn't anything to focus on. It's just all kinda "meh" as a blob of color. I'm sure you can get…
Looks very cool overall :+1: Looking closer, I think there are a few points that could be improved on: Skull - Got to agree this is the most glaring weakness, looking caught in-between different ideas. Given the overall amount of work put in, wouldn't skimp on such a central element. Perhaps do some paint-overs to explore…
Hello! Thought I'd pop this question over here, since I'm sure many of you have experience with a bunch of books from the industry. I have a pretty good opportunity to spend a couple of hundreds of dollars on some art books that are related to open-world games. I'm a huge fan on World of Warcraft, Lord of the Rings.. I…
Kind of f---ing stupid isn't it, at least i can give it sadly, to Autodesk that they support these backwards compatible situations, 100% credit where it's due. Makes no damn sense, perhaps some studios/devs/someone somewhere has created some work around where an outside converted is used? to help with these silly…
Hello! Thought I'd pop this question over here, since I'm sure many of you have experience with a bunch of books from the industry. I have a pretty good opportunity to spend a couple of hundreds of dollars on some art books that are related to open-world games. I'm a huge fan on World of Warcraft, Lord of the Rings.. I…