Hi PC! I recently started this project for Unreal Tournament and I'd love to get your feedback as I'm more into the design/art process now. I wanted to create some functional game art, and Unreal Tournament mapping was basically the reason I got into the games industry so I figured I owed them one. I'll be posting WIP…
LEAD LEVEL ARTIST Role Overview Remixgames is looking for a self-driven Level Artist with solid technical background and skills that can push our game to the best it can be, this includes new innovative looks and lighting. You must have a passion for games and being open to creating new looks. Unfortunately this is a…
LEAD LEVEL ARTIST Role Overview Remixgames is looking for a self-driven Level Artist with solid technical background and skills that can push our game to the best it can be, this includes new innovative looks and lighting. You must have a passion for games and being open to creating new looks. Unfortunately this is a…
Watch the music video here: https://www.youtube.com/watch?v=do2NEiOBnBY You can find some stills of the environment here: https://www.artstation.com/artwork/ZZGv0 'Little Lights' tells the story of a light in darkness. It's a small window into a place, time and -most importantly- a feeling, and I hope you find it an…
Alright so, most digital photo frames you can buy have horrible TN panels with bad-average viewing angles, and are fairly small. I can pick up a *VA panel 15" or 17" Dell Ultrasharp for like $10-20 from the local university surplus. Then I just need a wall mount and a simple device to run the thing(and something nice to do…
Flowergame (https://flowergame.net/) is looking for a new artist. But what is Flowergame? It is a free-to-play flower collection game where users start collecting seeds and by watering them and ensuring there is enough sun slowly grow them through the germ stage to a full-grown plant. Most flowers have different full-grown…
Agreed with Hito. If the viewer wants to watch a clip twice, it's trivial to rewind and view again. Your four-armed dude is lacking a lot of weight, especially on his attacks. Simply lerping from one pose to the next betrays how light he feels; you need to add in some overlap and settle to his movements; I know it's a type…
Thanks for all the help Ben, and also the reminder about rotating normal maps. Of course that wouldn't matter on this flat plane. You get a lot more freedom to muck about if your on a planar surface. Your normal map may not be accurate but it usually looks right. The issue with Unreal, even if you mirror horizontal, is…
PART THE FIRST: Concept and design. I'll keep this post short for now, but thought I should include the concepts I've been working off of. Top left corner is the costume design from Leon Bakst, and the main inspiration for my pose/character design. There were some things I decided to change from the original design, not…
What you're referring to I think would only work well in games (where the viewer also has the ability to change their point of focus), and then I think only rarely (and if done subtly). As throttlekitty mentioned, our monitors don't detect eye movement - and neither does paper (magazines with screenshots, posters, etc). If…