This is starting to look quite incredible! I love your hand painted textures. One of the things that stuck out the most to me was that your scene doesn't seem to have a unified color palette. It just seems to kind of be all over the place. As i was trying to think of ways you could fix it, i think the easiest is to tint…
LukitscherieThank you! I know what you mean about the walls being barren, I've felt that way too. I think it's partially because the room is just a rectangle and doesn't really have any inset walls, so I'm going back now and making an inset area with tall doors where the big marble panel is on the left side of the main…
Pretty much all forms of entertainment are escapism. That's kind of the point. I spend long days thinking about bills and work or whatever, running around in a forest killing gerblins for a few hours takes my mind of it and is fun for relaxation. You're making some wild generalizations about people who play these games,…
There's a lot of factors playing into whether an image feels cool or warm. Not just the hue choices. From a scientific standpoint saturation is basically the thing that makes a specific color warm or cool. For example, a more saturated blue feels more warm than a less saturated blue. However in the case of relationships…
1, good point, I've killed the duplicate fluff 2. I'm using a Flash template and I don't know flash I'm able to modify the code a little with some experimentation so I'll see if I can fix that so the next image arrows are always displayed. Or I might just remove the flash version as suggested, not sure yet as I'm a a quite…
So a update, I tried the noise texture fix that santewi posted and on its own it seem to work but no textures are showing up. I am still new to UDK and have issues getting it looking good. When I combined the noise texture fix+ my mixed textures it came out blurry also I couldn't get the 2.222e+004 to work as seen in the…
Update: 6/29 - I added two placeholder trees on the right, I may have some sort of small jungle/forest over there. - Added more ivy growing on building two, and will continue working on that. - I added more roots and branches, especially on the left corner of building one, with it taking away the light pole. :) - Added…
Dragon Age has always looked pretty stripped down, even the first one. This is the forest from the first game, released back in '09... Inquisition looks like a huge step forward to me. If they release it within the next year or two, it'll have the advantage of being early in the console cycle and will feel like less of a…
Process #1 All started out with the plan on making an environment piece when we could showcase a character and a vehicle piece (even though you can barely see them in there, I will post links to those two amazing pieces once they are uploaded by their creators). So, after the brain storming it was decided it was going to…
Erm, I think you can use one single neutral gray stucco material colored from vertices. The statement that you'll need to separate stuff into multiple meshes to use vertex colors is incorrect. If you don't want wall vertices to influence the color of e.g. walls or a ceiling, which should retain the original look of their…