I just installed Quixel Studio 2.0, and I'm running Maya 2016. I installed Quixel Colors after my installation of Quixel Studio 2.0. I followed the steps on how to install Quixel Colors on the Quixel Website, but I'm having issues. First of all I'd like to state that my Quixel Studio and Colors are installed in the default…
Available on Fab and Gumroad Contents: 1. Introduction 2. Create Custom Materials 1. Introduction "Triplanar Projection Material Creator" enables you to easily create custom triplanar projection materials from any PBR texture set. It comes with a variety of premade materials that are perfect for quick prototyping in Unreal…
I've put a couple of hours in with the model graphs now and.... Its basically in a beta state at the moment IMO - it's quite crashy, there's a pretty rudimentary set of prebuilt nodes, documentation is incomplete and you can't work with subgraphs (yet?) - I find that last bit the most frustrating. The initial learning…
Hi! If the question it is whether it's possible to use mask defining the specular amount along with other PBR maps, sure it is. Iirc, when you leave the specular input empty in Unreals material editor, it will default to a value 0.5. In a project environment, there's likely some rules or pre-built base materials to use. If…
Maya's default unit should correspond to Unity's default meter units. If you make something 2 units tall it should import nicely to be 2m in Unity. Very handy. As for what to set your grid to, (Display > Grid > [ ]) that's up to you, and it depends on what you're working on. You have 3 basic options: Length and Width -…
Hey Sam, Some suggestions! 1. Check some proportions here and there. A few things seem to be a bit off compared to the concept and reduce the chunkiness of the door. 2. Small window! 3. This bevel is VERY important because of the lighting. I would rework this piece a bit to match the concept so when the lighting phase…
SimonAlbon: I take a cylinder and give it a very deliberate number of edges, depending on the size of the knurling I want and add an equal number of height segments so I have even quads. After that I tesselate (same effect can be achieved by doing an inset by face and welding the result), at this point the graphite tools…
Oh Hai. Lee is working on an advanced variant of the metalness input type. This won't replace the current metalness input, but will be an additional option as most people probably won't need the extra features. The big differences is we've added a specular slot which controls the reflectivity for non-metals (which is fixed…
Thanks for the comments and the crits guys, really appreciate that. As I mentioned in waywo, lighting scenes and creating/modifying shaders are relatively new for me. Really have to practice more with that. @Rens & Ixenonl: I see what you mean and agree with it. For about 80% of the scene only two materials were used and I…
Version 1.07 is available. Changelog: - Added: Reset Work Plane to Current Point - Put work plane to its default mode - the work plane will automatically adjust to the screen rotation. The center of the work plane will remain the same place where it was when the Reset Work Plane to Current Point is activated. Lock/Unlock…