Oh and in regards to the shader, you can atleast for now, get a free 30 day trial of marmoset toolbag (http://www.8monkeylabs.com/toolbag/store), export your model as an obj from modo, import it into toolbag along with your texture maps and have a play around. Just don't go bonkers with effects!! And Xoliul what eat3d…
The biggest issue as I can see is that you just have boring base colors with an AO applied over it. You have nothing to spice up the model, look at the refs, it has dust, scratches, material definition is what you need. The ammo box is just over saturated green base. Look at this perfect example: (scroll down)…
Some tuts... http://www.twisted-strand.com/ut_tutorials/text_tut/index.html http://www.3drender.com/light/EqTutorial/tiling.htm http://www.ericchadwick.com/examples/tiling_an_animated_texture.html Some tools... http://www.seamlesstexturegenerator.com/ http://www.bpeers.com/software/texsynth/…
JO420, 150 years because no one knew back in 1700 that is was a bad idea, but 1850 we knew very well that it was not a good spot for a city. As they already had a system of levees set up in the 1800s because of flooding. At that point the city wasnt too big to give up being as it was only 17,000 people. great site:…
No apology needed. Yes... very true. And I have sometimes developed migraines trying to explain to new users of WW how to distinguish the two types of geometry. But a major goal throughout the development of WW has been to move 100% of the design into Max (modeling, level design, texturing, lighting, etc). Right now I've…
The free version of MysticThumbs is still available aswell, as I found whilst trawling the web to setup my new works machine last week... http://www.321download.com/LastFreeware/page40.html If you have the trial of MysticThumbs, make sure you register before the trial runs out, else you will be left with no thumbnail…
Duur BOSS thankz :D , iz gonna be a sneaky gitz but possiba ta be wid a bit of dakka, so da plan ez gonna have one dakka and one choppa and maybbe a whole buncha stickz hanging about, en yeah ez fingas look a bit short to hold a proppa dakka wiz do some adjustin ta fix dat hehe :D
Why do you need DVD tutorials? Back in my day (i'm in my late 50's) we went out and did crappy models after crappy models for learning, there was no DVD tutorials! We did have web tutorials, many sucked, this one didn't: http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp Hard surface tutorial:…
Sorry to bring this thread back, but there was a post in a thread on the 3dcoat forums that I thought was very thoughtful, and would certainly refresh our views on specular: http://www.3d-coat.com/forum/index.php?showtopic=3561&view=findpost&p=30378 The bold bits are quoted from someone who was much less knowledgeable on…
Hey Helen, I say have a strong base to work from. You don't need to go overboard with the details but it won't hurt getting the basic proportions right. Great start. ;) This is a nice reference to nail down the landmark areas http://www.zbrushcentral.com/attachment.php?attachmentid=59061 and also have a quick look at this…